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Posted

I am currently making a mod that reads a text file, creates blocks specified in it and uses the aproppriate texture. The first part is done, but I can't get to make it load the texture. I tried copying the texture file at load into .minecraft/assets/SimpleBlockAdder/textures/blocks/.... but it will not work.How can I make Block.setBlockTextureName() take an absolute/realitve path/a File object?

 

BTW: Code is here https://github.com/MRebhan/SimpleBlockAdder/

 

-Link_

Hi

 

What I did for a couple of textures:

put file in

resources/assets/mymod/textures/other/mytexturename.png

and in my class

  private final ResourceLocation ringTexture = new ResourceLocation("mymod", "textures/other/mytexturename.png");

 

-TGG

  • Author

That puts it into the jar on compile. I want that you can dl the mod with no textures at all and you can put textures and block definitions into the sba/ directory.

You need to do something with reflection to add a new IResourcePack to the default resource pack list, but I forget where, what, and how.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

  • Author

Tried some more, still doesn't work D: It just doesn't realise the texture is there

  • 9 years later...

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