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[1.8] TileEntity that holds an Item won't render it after reloading world.

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Posted

Hi,

 

I have a TileEntity that renders an item (similar to an ItemFrame). However, when I reload the world, the Item no longer renders. It is still held by the TE, and I can remove it and put it back (it renders after I do that), It just doesn't render. I figure that it isn't being sent to the client, and tileentities don't have DataWatchers like entities. Do I need to send a packet?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Assuming you already have the

writeToNBT

and the

readFromNBT

method, you only need to override the

getDescriptionMethod

to return a new

S35PacketUpdateTileEntity(x,y,z,3,tag)

with tag the a NBTTagCompound on which you called

writeToNBT

, and the

onDataPacket(NetworkManager,S35PacketUpdateTileEntity)

method in which you call the

readFromNBT

with

S35PacketUpdateTileEntity#func_148857_g()

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

Thanks, but it looks like onDataPacket is now hard coded into NetHandlerPlayClient. Maybe I'll write an FML pull request.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

  • Author

Oh nvm its part of forge. I'll just wait for it to update.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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