Posted October 19, 201410 yr I have an item in my mod, it's function is to shoot a projectile and place a block where it lands. I want to add a delay to this after it is shot, and when the delay is over, it set the block back to it's original id. How would I go about adding the delay? There's 10 types of people in this world; Those that understand binary and those that don't.
October 19, 201410 yr Spawned block should be a TileEntity with tick iterator in update method. 20 tick = sec. You should also save previous block (before became TileEntity) and after reaching some tick value it would call method that would set block to old (saved) one. There are a lot of good examples for TE (google), but if you really want to learn it's full potential I'd go through code (e.g Furnace). Also - don't forget to save data in NBT, so after unloading world progress is saved. 1.7.10 is no longer supported by forge, you are on your own.
October 19, 201410 yr Author Could you elaborate a bit more on how to do this, I am still fairly new to forge modding. There's 10 types of people in this world; Those that understand binary and those that don't.
October 19, 201410 yr Make sa block with a TE. Every tick, add 1 to a counter in the TE. When the counter == 20, set the block to something else. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
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