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Featured Replies

Posted

Everything seems to work great when in first person but in 3rd person my semi transparent blocks start glitching a bit.

Notice blocks at bottom of screenshot as well as the block in my hand glitching with entities.

 

Screenshot ---->> http://prntscr.com/4yuh42

 

Relevant code from block class

public boolean isOpaqueCube()
{
	return false;
}

    @SideOnly(Side.CLIENT)
    public int getRenderBlockPass()
    {
        if(transparent){
        	return 1;}
	return 0;
    }
    
    public boolean renderAsNormalBlock()
    {
        if(transparent)
        {
        	return false;
        }
    	return true;
    }

Hi

 

Show the rest of the block class?

Also, how are you rendering it?  is it just an ordinary icon?

 

how are you using the transparent field?

 

-TGG

  • Author

from Registry Class

blockEmerald			= new ooBlockMetal	("blockEmerald", 3F, 15F, "pickaxe", 1, Block.soundTypeMetal, Material.iron, true).setBeaconBase();

 

Block Class

public class ooBlockMetal extends Block 
{
private Block beaconBase;
private Boolean transparent;
private IIcon Texture;

public ooBlockMetal(String name, Float hard, Float blast, String tool, int toolmat, SoundType sound, Material mat, Boolean trans) 
{
	super(mat);
	this.setBlockName(name);
	this.setHardness(hard);
	this.setResistance(blast);
	this.setHarvestLevel(tool, toolmat);
	this.setStepSound(sound);
	this.transparent = trans;
	this.setCreativeTab(OreOverhaul.tabOreOverhaulItems);

	GameRegistry.registerBlock(this, this.getUnlocalizedName().substring(5));

}

public Block setBeaconBase()
{
	return beaconBase = this;
}

public boolean isOpaqueCube()
{
	return false;
}

    @SideOnly(Side.CLIENT)
    public int getRenderBlockPass()
    {
        if(transparent){
        	return 1;}
	return 0;
    }
    
    public boolean renderAsNormalBlock()
    {
        if(transparent)
        {
        	return false;
        }
    	return true;
    }

@Override
public boolean isBeaconBase(IBlockAccess worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
{
	return this == beaconBase;
}

@Override
public IIcon getIcon(int side, int metadata) {

	return Texture;
}

@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister ir) 
{
		Texture = ir.registerIcon("oreoverhaul:metals/" + this.getUnlocalizedName().substring(5));
}
}

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