Posted October 23, 201411 yr Everything seems to work great when in first person but in 3rd person my semi transparent blocks start glitching a bit. Notice blocks at bottom of screenshot as well as the block in my hand glitching with entities. Screenshot ---->> http://prntscr.com/4yuh42 Relevant code from block class public boolean isOpaqueCube() { return false; } @SideOnly(Side.CLIENT) public int getRenderBlockPass() { if(transparent){ return 1;} return 0; } public boolean renderAsNormalBlock() { if(transparent) { return false; } return true; }
October 23, 201411 yr Hi Show the rest of the block class? Also, how are you rendering it? is it just an ordinary icon? how are you using the transparent field? -TGG
October 23, 201411 yr Author from Registry Class blockEmerald = new ooBlockMetal ("blockEmerald", 3F, 15F, "pickaxe", 1, Block.soundTypeMetal, Material.iron, true).setBeaconBase(); Block Class public class ooBlockMetal extends Block { private Block beaconBase; private Boolean transparent; private IIcon Texture; public ooBlockMetal(String name, Float hard, Float blast, String tool, int toolmat, SoundType sound, Material mat, Boolean trans) { super(mat); this.setBlockName(name); this.setHardness(hard); this.setResistance(blast); this.setHarvestLevel(tool, toolmat); this.setStepSound(sound); this.transparent = trans; this.setCreativeTab(OreOverhaul.tabOreOverhaulItems); GameRegistry.registerBlock(this, this.getUnlocalizedName().substring(5)); } public Block setBeaconBase() { return beaconBase = this; } public boolean isOpaqueCube() { return false; } @SideOnly(Side.CLIENT) public int getRenderBlockPass() { if(transparent){ return 1;} return 0; } public boolean renderAsNormalBlock() { if(transparent) { return false; } return true; } @Override public boolean isBeaconBase(IBlockAccess worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) { return this == beaconBase; } @Override public IIcon getIcon(int side, int metadata) { return Texture; } @Override @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister ir) { Texture = ir.registerIcon("oreoverhaul:metals/" + this.getUnlocalizedName().substring(5)); } }
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