MrNegaBlox Posted October 26, 2014 Posted October 26, 2014 So I keep trying to figure out how to use this infamous tessellator. But I just keep coming up with a clear block. I don't know whats wrong with my code. Can someone please tell me whats wrong? Main: package io.github.mrnegablox.conquestcore; import io.github.mrnegablox.conquestcore.blocks.ConquestBanner; import io.github.mrnegablox.conquestcore.blocks.ModBlocks; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = Main.MODID, name = Main.MODNAME, version = Main.VERSION) public class Main { public static final String MODID = "conquestnega"; public static final String MODNAME = "Reign and Dominate"; public static final String VERSION = "1.0.0"; @Instance public static Main instance = new Main(); @SidedProxy(clientSide="io.github.mrnegablox.conquestcore.ClientProxy", serverSide="io.github.mrnegablox.conquestcore.ServerProxy") public static CommonProxy proxy; /** * Run before anything else. Read your config, create blocks, items, etc, and * register them with the GameRegistry. */ @EventHandler public void preInit(FMLPreInitializationEvent e) { ModBlocks.init(); } /** * Do your mod setup. Build whatever data structures you care about. Register recipes. */ @EventHandler public void init(FMLInitializationEvent e) { GameRegistry.registerTileEntity(io.github.mrnegablox.conquestcore.tile.BannerTile.class, "Banner"); proxy.registerRenderers(); } /** * Handle interaction with other mods, complete your setup based on this. */ @EventHandler public void postInit(FMLPostInitializationEvent e) { } } Blocks: package io.github.mrnegablox.conquestcore.blocks; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.material.Material; public class ModBlocks { public static ConquestBanner Banner; public static final void init() { Banner = new ConquestBanner(Material.carpet); registerBlocks(); } private static void registerBlocks() { GameRegistry.registerBlock(Banner, "BannerConquest"); } } Client Proxy: package io.github.mrnegablox.conquestcore; import io.github.mrnegablox.conquestcore.render.BannerRender; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; public class ClientProxy extends CommonProxy { @Override public void preInit(FMLPreInitializationEvent e) { super.preInit(e); } public void registerTESR(){ ClientRegistry.bindTileEntitySpecialRenderer(io.github.mrnegablox.conquestcore.tile.BannerTile.class, new BannerRender()); } @Override public void init(FMLInitializationEvent e) { super.init(e); } @Override public void postInit(FMLPostInitializationEvent e) { super.postInit(e); } } Block: package io.github.mrnegablox.conquestcore.blocks; import io.github.mrnegablox.conquestcore.Main; import io.github.mrnegablox.conquestcore.tile.BannerTile; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EnumCreatureType; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class ConquestBanner extends Block{ public String ItemName = "Banner"; protected ConquestBanner(Material p_i45394_1_) { super(Material.carpet); this.setBlockName(ItemName); this.setCreativeTab(CreativeTabs.tabMisc); this.setBlockTextureName(Main.MODID + ":Banner"); } public TileEntity createTileEntity(World world, int metadata) { return new BannerTile(); } //You don't want the normal render type, or it wont render properly. @Override public int getRenderType() { return -1; } //It's not an opaque cube, so you need this. @Override public boolean isOpaqueCube() { return false; } //It's not a normal block, so you need this too. public boolean renderAsNormalBlock() { return false; } } Render package io.github.mrnegablox.conquestcore.render; import org.lwjgl.opengl.GL11; import io.github.mrnegablox.conquestcore.Main; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class BannerRender extends TileEntitySpecialRenderer{ TextureManager render = Minecraft.getMinecraft().renderEngine; ResourceLocation texture; public BannerRender(){ texture = new ResourceLocation("conquestnega", "tutorialBlock"); } @Override public void renderTileEntityAt(TileEntity p_147500_1_, double x, double y, double z, float scale) { this.bindTexture(TextureMap.locationBlocksTexture); Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glTranslated(x, y, z); // +1 so that our "drawing" appears 1 block over our block (to get a better view) tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0, 0, 0, 0, 0); tessellator.addVertexWithUV(0, 1, 0, 0, 1); tessellator.addVertexWithUV(1, 1, 0, 1, 1); tessellator.addVertexWithUV(1, 0, 0, 1, 0); tessellator.addVertexWithUV(0, 0, 0, 0, 0); tessellator.addVertexWithUV(1, 0, 0, 1, 0); tessellator.addVertexWithUV(1, 1, 0, 1, 1); tessellator.addVertexWithUV(0, 1, 0, 0, 1); tessellator.draw(); GL11.glPopMatrix(); } } Tile package io.github.mrnegablox.conquestcore.tile; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; public class BannerTile extends TileEntity{ public String OwnerName; public void writetoNBT(NBTTagCompound par1){ super.writeToNBT(par1); par1.setString("OwnerName", OwnerName); } public void readfromNBT(NBTTagCompound par1) { super.readFromNBT(par1); this.OwnerName = par1.getString("OwnerName"); } } Thank you in Advance! Quote
TheGreyGhost Posted October 26, 2014 Posted October 26, 2014 Hi Try putting System.out.println("render called"); into your renderTileEntityAt. That will show you whether your rendering code has a problem or whether you just haven't registered the TileEntity & Renderer properly. -TGG Quote
MrNegaBlox Posted October 26, 2014 Author Posted October 26, 2014 I don't see it... so I guess it is no registers? Quote
TheGreyGhost Posted October 26, 2014 Posted October 26, 2014 Yeah that's right. where does registerTESR() get called from? -TGG Quote
MrNegaBlox Posted October 26, 2014 Author Posted October 26, 2014 I still can't figure out whats wrong! Ive tried everything that could register a tile entity and its renderer, and I still get a clear block! Quote
larsgerrits Posted October 26, 2014 Posted October 26, 2014 You never call your registerTESR() method... Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
MrNegaBlox Posted October 26, 2014 Author Posted October 26, 2014 No! I changed my code, I have the method being called, its still not working Quote
larsgerrits Posted October 26, 2014 Posted October 26, 2014 Then post your updated code. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
MrNegaBlox Posted October 26, 2014 Author Posted October 26, 2014 Main: package io.github.mrnegablox.conquestcore; import io.github.mrnegablox.conquestcore.blocks.ModBlocks; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = Main.MODID, name = Main.MODNAME, version = Main.VERSION) public class Main { public static final String MODID = "conquestnega"; public static final String MODNAME = "Reign and Dominate"; public static final String VERSION = "1.0.0"; @Instance public static Main instance = new Main(); @SidedProxy(clientSide="io.github.mrnegablox.conquestcore.ClientProxy", serverSide="io.github.mrnegablox.conquestcore.ServerProxy") public static CommonProxy proxy; /** * Run before anything else. Read your config, create blocks, items, etc, and * register them with the GameRegistry. */ @EventHandler public void preInit(FMLPreInitializationEvent e) { ModBlocks.init(); } /** * Do your mod setup. Build whatever data structures you care about. Register recipes. */ @EventHandler public void init(FMLInitializationEvent e) { io.github.mrnegablox.conquestcore.CommonProxy.registerRenderThings(); GameRegistry.registerTileEntity(io.github.mrnegablox.conquestcore.tile.BannerTile.class, "tileEntityBanner"); } /** * Handle interaction with other mods, complete your setup based on this. */ @EventHandler public void postInit(FMLPostInitializationEvent e) { } } Common Proxy: package io.github.mrnegablox.conquestcore; import io.github.mrnegablox.conquestcore.render.BannerRender; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; public class CommonProxy { public static void registerRenderThings(){ ClientRegistry.bindTileEntitySpecialRenderer(io.github.mrnegablox.conquestcore.tile.BannerTile.class, new BannerRender()); } public void preInit(FMLPreInitializationEvent e) { } public void init(FMLInitializationEvent e) { } public void postInit(FMLPostInitializationEvent e) { } } Client Proxy: package io.github.mrnegablox.conquestcore; import io.github.mrnegablox.conquestcore.render.BannerRender; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; public class ClientProxy extends CommonProxy { @Override public void preInit(FMLPreInitializationEvent e) { super.preInit(e); } public static void registerRenderThings() { ClientRegistry.bindTileEntitySpecialRenderer(io.github.mrnegablox.conquestcore.tile.BannerTile.class, new BannerRender()); } @Override public void init(FMLInitializationEvent e) { super.init(e); } @Override public void postInit(FMLPostInitializationEvent e) { super.postInit(e); } } Block: package io.github.mrnegablox.conquestcore.blocks; import io.github.mrnegablox.conquestcore.Main; import io.github.mrnegablox.conquestcore.tile.BannerTile; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class ConquestBanner extends Block{ public String ItemName = "Banner"; protected ConquestBanner(Material p_i45394_1_) { super(Material.carpet); this.setBlockName(ItemName); this.setCreativeTab(CreativeTabs.tabMisc); this.setBlockTextureName(Main.MODID + ":tutorialBlock"); } public TileEntity createTileEntity(World world, int metadata) { return new BannerTile(); } //You don't want the normal render type, or it wont render properly. @Override public int getRenderType() { return -1; } //It's not an opaque cube, so you need this. @Override public boolean isOpaqueCube() { return false; } //It's not a normal block, so you need this too. public boolean renderAsNormalBlock() { return false; } } RenderClass: package io.github.mrnegablox.conquestcore.render; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class BannerRender extends TileEntitySpecialRenderer{ TextureManager render = Minecraft.getMinecraft().renderEngine; ResourceLocation texture; public BannerRender(){ texture = new ResourceLocation("conquestnega", "tutorialBlock"); } @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float scale) { System.out.print("Renderout"); Minecraft.getMinecraft().renderEngine.bindTexture(texture); Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glTranslated(x, y, z); // +1 so that our "drawing" appears 1 block over our block (to get a better view) tessellator.startDrawingQuads(); tessellator.addVertexWithUV(0, 0, 0, 0, 0); tessellator.addVertexWithUV(0, 1, 0, 0, 1); tessellator.addVertexWithUV(1, 1, 0, 1, 1); tessellator.addVertexWithUV(1, 0, 0, 1, 0); tessellator.addVertexWithUV(0, 0, 0, 0, 0); tessellator.addVertexWithUV(1, 0, 0, 1, 0); tessellator.addVertexWithUV(1, 1, 0, 1, 1); tessellator.addVertexWithUV(0, 1, 0, 0, 1); tessellator.draw(); GL11.glPopMatrix(); } } Tile: package io.github.mrnegablox.conquestcore.tile; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; public class BannerTile extends TileEntity{ //public String OwnerName; /**public void writetoNBT(NBTTagCompound par1){ super.writeToNBT(par1); par1.setString("OwnerName", OwnerName); } public void readfromNBT(NBTTagCompound par1) { super.readFromNBT(par1); this.OwnerName = par1.getString("OwnerName"); } **/ } Quote
larsgerrits Posted October 27, 2014 Posted October 27, 2014 You don't understand (from what i can see in te code) the use of proxies. Go look up a tutorial on how to use proxies. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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