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Ore dont spawn


Xetapro12

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I'm sorry, my magical code viewing device is broken. Can you manually post your code please?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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package com.Ruby.RubyMod;

 

import java.util.Random;

 

import cpw.mods.fml.common.IWorldGenerator;

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.feature.WorldGenMinable;

 

public class WorldGenRuby implements IWorldGenerator{

 

public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider){

switch (world.provider.dimensionId){

case -1:

generateNether(world, rand, chunkX * 16, chunkZ * 16);

case 0:

generateSurface(world, rand, chunkX * 16, chunkZ * 16);

}

}

 

private void generateSurface(World world, Random rand, int chunkX, int chunkZ){

for (int i = 0; i < 50000; i++){ // make 100 less then less spawn in 1 chunk

int randPosX = chunkX + rand.nextInt(16);

int randPosY = rand.nextInt(64); //From 0 to 64 Y cords

int randPosZ = chunkZ + rand.nextInt(16);

 

    (new WorldGenMinable(RubyMod.RubyOre, 10)).generate(world, rand, randPosX, randPosY , randPosZ);

}

}

 

private void generateNether(World world, Random rand, int i, int j) {

 

}

 

public static void register() {

 

}

}

 

 

 

 

 

Is my code

NEWB! in java im sorry :/

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I realy dont get it this is the code

 

 

package com.Ruby.RubyMod;

 

import java.util.Random;

 

import cpw.mods.fml.common.IWorldGenerator;

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.feature.WorldGenMinable;

 

public class WorldGenRuby implements IWorldGenerator{

 

public void generate(Random rand, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider){

switch (world.provider.dimensionId){

case -1:

generateNether(world, rand, chunkX * 16, chunkZ * 16);

case 0:

generateSurface(world, rand, chunkX * 16, chunkZ * 16);

}

}

 

private void generateSurface(World world, Random rand, int chunkX, int chunkZ){

for (int i = 0; i < 50000; i++){ // make 100 less then less spawn in 1 chunk

int randPosX = chunkX + rand.nextInt(16);

int randPosY = rand.nextInt(64); //From 0 to 64 Y cords

int randPosZ = chunkZ + rand.nextInt(16);

 

    (new WorldGenMinable(RubyMod.RubyOre, 10)).generate(world, rand, randPosX, randPosY , randPosZ);

}

}

 

private void generateNether(World world, Random rand, int i, int j) {

 

}

 

public static void register() {

 

}

}

 

NEWB! in java im sorry :/

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Yeah, the register() method in WorldGenRuby that you are calling is empty. How is it supposed to do anything if you arent telling it to? Use this to register the WorldGenerator:

GameRegistry.registerWorldGenerator(new WorldGenRuby(), 1);

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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