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Posted

Hi, I was making a tile entity that would need to detect nearby tile entities. I check all sides of the block on each updateEntity() method call, but it is unable to detect any nearby tile entities. I added a debug line to print the name of the blocks it detected, and they all returned as "tile.air" despite the blocks clearly not being air blocks. Code: https://github.com/austinv11/PeripheralsPlusPlus/blob/master/src%2Fmain%2Fjava%2Fcom%2Faustinv11%2Fperipheralsplusplus%2Ftiles%2FTileEntityRFCharger.java

Thanks!

Posted

Hi

 

I'd suggest adding a few more diagnostics, eg

 

for (int i = 0; i < 6; i++) {
		int x = this.xCoord + dirs[i].offsetX;
		int y = this.yCoord + dirs[i].offsetY;
		int z = this.zCoord + dirs[i].offsetZ;
System.out.println("Test " + i + " at [" + x + ", " + y + ", " + z + "]");
		if (!getWorldObj().blockExists(x, y, z))
			continue;
		Block t = getWorldObj().getBlock(x, y, z);
System.out.println("Block found:" + block);

		TileEntity te = getWorldObj().getTileEntity(x, y, z);
System.out.println("Tile Entity found:" + te);

		if (te instanceof ITurtleAccess) {
			turtles.add((ITurtleAccess) te);
			Logger.info("");
		}
	}

 

-TGG

 

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