Jump to content

[1.7.2]Wand of Lightning: Finding out which block im looking at[Solved]


Recommended Posts

Posted

Hello guys. So for my mod I am making a wand of lightning. I need to find out which block the player is looking at and spawn a lightning bolt there. How would I go and do that? I've seen a good deal about raytracing. But how exactly would you do this?

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Posted

Here is some code I have already got.

 


	 MovingObjectPosition objectMouseOver = world.rayTraceBlocks(300, 1);
         		//world.func_147447_a(vec3, addedVector, true, true, false);

        
         
         
         if (objectMouseOver != null && objectMouseOver.typeOfHit == MovingObjectType.BLOCK) {

            int i = objectMouseOver.blockX;
            
            int j = objectMouseOver.blockY;
            
            int k = objectMouseOver.blockZ;
            
            	world.spawnEntityInWorld(new EntityLightningBolt(world, i, j, k));
            	System.out.println(objectMouseOver.blockX);
            	System.out.println(objectMouseOver.blockY);
            	System.out.println(objectMouseOver.blockZ);

The raytrace command above doesn't work.

 

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Posted

The code.

Also, I seem to have something working.

public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) {

	if(!world.isRemote){
	 Vec3 look = player.getLookVec();
	 MovingObjectPosition Coord = player.rayTrace(300, 1);
	 if(Coord != null && Coord.typeOfHit == MovingObjectType.BLOCK){
	          EntityLightningBolt Lightning = new EntityLightningBolt(world, 1, 1, 1);
	          Lightning.setPosition(Coord.blockX,Coord.blockY,Coord.blockZ);
	          world.spawnEntityInWorld(Lightning);
	 }         
	 }

This works. Only, thing is lightning and fire is invisible. Should I spawn things in on if(world.isremote)?

 

Edit: I just realized I have a vec3 in there for no reason but that shouldnt matter.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Posted

You need to use world.addWeatherEffect(entity); not spawnEntityinWorld.

Sorry, this didn't work either. Any other suggestions?

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Posted

OHHH YEAH!!! :) :) :)

I got it working!!!!

I was actually updating this from 1.6.4 and it was working then. So this is what I did. I took my 1.6.4 code and replace the fuction

world.rayTraceBlocks_do_do

with

 world.rayTraceBlocks

 

So heres my final code if anyone wants it.

public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
    {
        float f = 1.0F;
        float f1 = entityplayer.prevRotationPitch + (entityplayer.rotationPitch - entityplayer.prevRotationPitch) * f;
        float f2 = entityplayer.prevRotationYaw + (entityplayer.rotationYaw - entityplayer.prevRotationYaw) * f;
        double d = entityplayer.prevPosX + (entityplayer.posX - entityplayer.prevPosX) * (double)f;
        double d1 = (entityplayer.prevPosY + (entityplayer.posY - entityplayer.prevPosY) * (double)f + 1.6200000000000001D) - (double)entityplayer.yOffset;
        double d2 = entityplayer.prevPosZ + (entityplayer.posZ - entityplayer.prevPosZ) * (double)f;
        Vec3 vec3d = Vec3.createVectorHelper(d, d1, d2);
        float f3 = MathHelper.cos(-f2 * 0.01745329F - 3.141593F);
        float f4 = MathHelper.sin(-f2 * 0.01745329F - 3.141593F);
        float f5 = -MathHelper.cos(-f1 * 0.01745329F);
        float f6 = MathHelper.sin(-f1 * 0.01745329F);
        float f7 = f4 * f5;
        float f8 = f6;
        float f9 = f3 * f5;
        double d3 = 5000D;
        Vec3 vec3d1 = vec3d.addVector((double)f7 * d3, (double)f8 * d3, (double)f9 * d3);
        MovingObjectPosition movingobjectposition = world.rayTraceBlocks_do_do(vec3d, vec3d1, false, true);
        if (movingobjectposition == null) 
        {
         return itemstack;
        }
        if (movingobjectposition.typeOfHit == EnumMovingObjectType.TILE) 
        {
         int i = movingobjectposition.blockX;
            int j = movingobjectposition.blockY;
            int k = movingobjectposition.blockZ;
            world.spawnEntityInWorld(new EntityLightningBolt(world, i, j, k));
        }
        return itemstack;
    }

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.