Jump to content

Recommended Posts

Posted

Ok so I've registered it where I register all my other blocks

@GameRegistry.ObjectHolder(Reference.MOD_ID)

public class ModBlocks

{

    public static final BlockBL sbrick = new BlockSnowBrick();

    public static final BlockBL icePulse = new BlockIcePulse();

    public static final BlockBL orichalcumOre = new BlockOrichalcumOre();

    public static final Fluid liquidElerium = new Fluid("liquidElerium");

 

    public static void init()

    {

        GameRegistry.registerBlock(sbrick, "sbrick");

        GameRegistry.registerBlock(icePulse, "icePulse");

        GameRegistry.registerBlock(orichalcumOre, "orichalcumOre");

        FluidRegistry.registerFluid(liquidElerium);

    }

}

 

Then I made another class where I construct (if that's the right word) the blocks and put this:

 

public class BlockYourFluid extends BlockFluidClassic {

 

        @SideOnly(Side.CLIENT)

        protected IIcon stillIcon;

        @SideOnly(Side.CLIENT)

        protected IIcon flowingIcon;

       

        public BlockYourFluid(Fluid fluid, Material material) {

                super(fluid, material);

                setCreativeTab(CreativeTabs.tabMisc);

        }

       

        @Override

        public IIcon getIcon(int side, int meta) {

                return (side == 0 || side == 1)? stillIcon : flowingIcon;

        }

       

        @SideOnly(Side.CLIENT)

        @Override

        public void registerBlockIcons(IIconRegister register) {

                stillIcon = register.registerIcon("modid:fluidStill");

                flowingIcon = register.registerIcon("modid:fluidFlowing");

        }

       

        @Override

        public boolean canDisplace(IBlockAccess world, int x, int y, int z) {

                if (world.getBlock(x,  y,  z).getMaterial().isLiquid()) return false;

                return super.canDisplace(world, x, y, z);

        }

       

        @Override

        public boolean displaceIfPossible(World world, int x, int y, int z) {

                if (world.getBlock(x,  y,  z).getMaterial().isLiquid()) return false;

                return super.displaceIfPossible(world, x, y, z);

        }

       

}

 

Now I'm not entirely sure what to do from here. Do I make a new class to register the Block?

Posted

Just put this where you create your other blocks:

public static BlockYourFluid yourFluid = new BlockYourFluid(liquidElerium, Material.water);

 

and change ModBlocks.init() to this:

GameRegistry.registerBlock(sbrick, "sbrick");
        GameRegistry.registerBlock(icePulse, "icePulse");
        GameRegistry.registerBlock(orichalcumOre, "orichalcumOre");
        FluidRegistry.registerFluid(liquidElerium);
        GameRegistry.registerBlock(yourFluid, "some_name")

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.