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[1.7.10] Make custom entity following the player (like a tamed wolf)


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I think this class doesn't really help me because I don't have an EntityTameable.

Isn't there an other method in the world class? I found this in the World.class:




I have no idea HOW and IF this works at all.


EDIT: Works fine for me this method! First parameter: EntityPlayer, Second parameter: the entity

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