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Different method of attack according to the distance


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I am wanting to make my mob at a distance of up to 6 blocks attack colliding with the player and starting from 6 blocks begin to Wither Skulls attack, but I can not, but I don't know and need help of you...


My Grim Reaper Entity Class:


package mike.bathicraft.mob;

import mike.bathicraft.items.GerenciadorDeItems;
import mike.bathicraft.lib.Strings;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.boss.BossStatus;
import net.minecraft.entity.boss.IBossDisplayData;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityLargeFireball;
import net.minecraft.entity.projectile.EntityWitherSkull;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;

public class EntityCeifador extends EntityMob implements IBossDisplayData{

 private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0F, true);

public EntityCeifador(World world) {
	isImmuneToFire = true;
	this.setSize(0.9F, 1.9F);


    protected void applyEntityAttributes()
   public void onLivingUpdate()
   BossStatus.setBossStatus(this, true);

	protected Item getDropItem(){
		return GerenciadorDeItems.EssenciaDaMorte;

	protected void dropRareDrop(int par1){
		switch (this.rand.nextInt(3)){

		case 0:
			this.dropItem(GerenciadorDeItems.EssenciaDaMorte, 12);


	 protected String getLivingSound()
	        return "bathicraft:";

	    protected String getHurtSound()
	        return "bathicraft:";

	    protected String getDeathSound()
	        return "bathicraft:";
	      protected void playStepSound(int par1, int par2, int par3, int par4)
	                this.worldObj.playSoundAtEntity(this, null, 0.15F,  1.0F);
	      public ItemStack getHeldItem()
			 return heldItem;

			 private static final ItemStack heldItem = new ItemStack(GerenciadorDeItems.Gadanha, 1);

		        public void attackEntity(Entity entity, float arg1) {
		                if (this.arrowHitTimer == 20)
		                        if(entity instanceof EntityPlayer) {
		                                Vec3 look = this.getLookVec();
		                                EntityWitherSkull var3 = new EntityWitherSkull(this.worldObj, this, 1, 1, 1);
		                                var3.setPosition(this.posX + look.xCoord * 1, this.posY + look.yCoord * 1, this.posZ + look.zCoord * 1);
		                                var3.accelerationX = look.xCoord * 0.1;
		                                var3.accelerationY = look.yCoord * 0.1;
		                                var3.accelerationZ = look.zCoord * 0.1;
		                        this.arrowHitTimer = -40;
		        }else {

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