Jump to content

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have been trying to be Frankenstein and mix 2 modpacks together for my wife and I to both enjoy together. I downloaded both from curseforge, made a new modpack, shoved all of the mods in, and painstakenly went through all 300+ mods taking half of them out then slowly adding them in a handfull at a time until the game launched with as many mods as possible. I knew there were going to be some compatibility issues and have successfully gotten to the main menu. I went to create a new world and got the -1 crash report. I opened the report and took out the mods it said were incompatible until it no longer said anything more than... "// You're mean."  I am trying to understand this report as from what other people have said, it sounds like fabric is needed but I don't see how that's possible when both modpacks are the same version of minecraft, using forge, and work individually. I do see in there stuff like this in the crash report: Does this mean I have to go through what looks like 2/3s of all the mods in there and take them out? Or is there something else I'm missing? Please help This is the crash report:  https://paste.ee/p/E8dz1PCC        
    • I want to replace a villager with my custom mob when closing its' interface or punching it.  I got the check with the interface and punch but am missing the spawn method. I'm passing on the position of the trader but what do I need to use to set the position for the new mob + how do I even summon it? This is my first larger mod so please forgive me if thats a dumb question or it's missing information. 
    • Hello, when i try to download forge 1.20.1 47.4.0 and the error page says: Error 1200 Ray ID: 92c1de64df56dc78 • 2025-04-06 14:10:26 UTC This website has been temporarily rate limited but this error only acurrs above 1.19.x. Does anyone have a solution?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.