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[1.7.2] Making time of potion effect highter that 15 minutes.


Sokaya

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I would suggest creating an IExtendEntityProperties for the player.

Create some custom effects, store them somewhere, and add them to a list in the extended properties when a player drinks a potion for example.

Create a method in your extended properties to be called onUpdate or something.

Use a tick event to call the method.

Check in the method for effects.

Do whatever you want to happen.

 

example:

public class PlayerProperties implements IExtendedEntityProperties{

private EntityPlayer thePlayer;

private List<Effect> effects = new ArrayList();

public PlayerProperties(EntityPlayer player){
	thePlayer = player;
}

public void onUpdate(){

	for(int i = 0; i < effects.size(); i++){
		Effect effect = effects.get(i);
		effect.execute(thePlayer);
		effect.time--;

		if(effect.time == 0)
			effects.remove(i);
	}
}

public void addEffect(int id, int time){
	effects.add(new Effect(id, time));
}
}

 

if you want more info on how to create IExtendedEntityProperties check out the tutorial from CoolAlias on the minecraft forum.

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