Posted November 4, 201410 yr So yeah title says it, how do i go about creating a temporary world? my goal is to create RPG instance system but i dont know how to world handling would be for that. My idea was to create a world with a certain id and store it in the player's data, when the player enters a instance. And that the world will be "deleted" when the player leaves the world. Any thoughts on how i would acomplish this? http://www.minecraftforum.net/topic/1937703-162smpforge-pet-mastery-hatch-level-battle/
November 4, 201410 yr Author Sorry should have been more clear. RPG Dungeon system Like when a party enters a dungeon it creates an dungeon specified to that party so only party members can join that instance of the dungeon. World at Warcraft dungeons for example, maybe i should have said dungeons in the first place... http://www.minecraftforum.net/topic/1937703-162smpforge-pet-mastery-hatch-level-battle/
November 5, 201410 yr Author Yeah i am leaning towards the idea of registering a world for every dungeon type. And generating them 1000 blocks apart or something, depending on the size. http://www.minecraftforum.net/topic/1937703-162smpforge-pet-mastery-hatch-level-battle/
November 6, 201410 yr But you could still run out of dungeons(sooner or later) I believe that something like mystcraft would be a better solution "procedural dungeon-dim generation" . This could also solve some compatibility problems. Imagine someone develops a mod with diseases and other highly dangerous things that are capable of destroying an entire dimension in a few minutes. (Believe me, some totally crazy modders actually add stuff like that to their mods) Maybe you should try to get the source code of the Aether 2 mod. I believe they have a dungeon system that fits your needs. Here could be your advertisement!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.