Jump to content

Recommended Posts

Posted

In my pipe system, I have it so that there a 2 basic functions in the pipes tile entity, to add to the plasma, and to subtract from it. These methods take an int, the difference, to which it adds(addition method) or subtracts(subtraction method) from the internal plasma count. It also takes a tile entity, the 'issuer' tile entity, this tile entity is excluded from the following search for connected pipes, any pipe found has the respective method called, and it repeats. The issuer is exlcuded as to make sure I don't have dupe bugs, in a sense.

However there is no method for when a pipe is added, so I made one, the equalization method, called at the end of the constructor. It was originally called in the onBlockAdded method, which is called before createNewTileEntity so. It basically searches for the first connected pipe, and takes it's plasma count, and raises it's own to that count, while the count is 0.

However, it can't find any pipes, I've tried instanceof BlockPlasmaPipe, and the current one, neither seem to work.

Heres the code:

//ONLY call when the block is added!
public void equalize()
{
	if(!worldObj.isRemote) {
		System.out.println("Starting equalization.");
		System.out.println("Checking for pipes.");
		if (worldObj.getBlock(xCoord + 1, yCoord, zCoord) != null && getPlasma() == 0) {
			eqaulizeWith(xCoord + 1, yCoord, zCoord);
		}if (worldObj.getBlock(xCoord - 1, yCoord, zCoord) != null && getPlasma() == 0) {
			eqaulizeWith(xCoord - 1, yCoord, zCoord);
		}if (worldObj.getBlock(xCoord, yCoord + 1, zCoord) != null && getPlasma() == 0) {
				eqaulizeWith(xCoord, yCoord + 1, zCoord);
		}if (worldObj.getBlock(xCoord, yCoord - 1, zCoord) != null && getPlasma() == 0) {
			 eqaulizeWith(xCoord, yCoord - 1, zCoord);
		}if (worldObj.getBlock(xCoord, yCoord, zCoord + 1) != null && getPlasma() == 0) {
			 eqaulizeWith(xCoord, yCoord, zCoord + 1);
		}if (worldObj.getBlock(xCoord, yCoord, zCoord - 1) != null && getPlasma() == 0) {
			 eqaulizeWith(xCoord, yCoord, zCoord - 1);
		}
	}
}

private void eqaulizeWith(int x, int y, int z)
{
	System.out.println("Checking block for plasma carring properties.");
	if(worldObj.getBlock(x,y,z) == LabStuffMain.blockPlasmaPipe)
	{
		System.out.println("We're good. Plasma currently at: " + getPlasma());
		TileEntityPlasmaPipe tile = (TileEntityPlasmaPipe)worldObj.getTileEntity(x,y,z);
		plasmaInt = tile.getPlasma();
		System.out.println("Now it's at: " + getPlasma());
	}
}

 

Help?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Posted

So, i take it the onUpdate is called, on every update.

I could have a boolean, that ticks to true once it's connected to a network. If I have something like this however,

N= existing network with plasma

p[ x ]=new pipe with x being number of pipe.

N p[z] p[2] p[3] p[...]

If p[1] is placed first, then [2][3][...], everything is fine, p[1] gets the count from N, and p[x<1] gets it from p[x-1].

But if we have it like where p[...] is placed, then [3][2][1], [1] gets the count, but [2][3][...] don't until a addition or subtraction occurs, (if it's called from within the network, if, in addition say, the current plasma count + the addition != the issuers plasma count, the addition is changed so it is the difference between the current pipe's plasma count, and the issuer's. This would solve the problems of p[x<1], but you'd have empty pipes until a addition or subtraction call is performed.)

 

Now, I use updateEntity(), is that the same thing as onUpdate, or is it different

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Posted

I guess I should just have it so that it keeps running till it finds some plasma.

So a the end of equalizeWith, put

if(plasmaInt > 0)
      networked = true;

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.