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[SOLVED] Custom Melon Like Block Aint Generating


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I cant get my custom melon like block (Sweet berry bush) to generate in my dimension.

Ive copied and changed what was in the WorldGenMelon class but still doesnt work.


WorldGenBerryBush class



package com.manslaughter777.crystaldimension.world.gen.feature;

import java.util.Random;

import com.manslaughter777.crystaldimension.Main;

import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;

public class WorldGenBerryBushes extends WorldGenerator

    public boolean generate(World world, Random random, int x, int y, int z)
        for (int l = 0; l < 64; ++l)
            int x1 = x + random.nextInt( - random.nextInt(;
            int y1 = y + random.nextInt(4) - random.nextInt(4);
            int z1 = z + random.nextInt( - random.nextInt(;

            if (Main.sweetBerryBush.canPlaceBlockAt(world, x1, y1, z1) && world.getBlock(x1, y1 - 1, z1) == Main.crystoilGrass)
                world.setBlock(x1, y1, z1, Main.sweetBerryBush, 0, 2);

        return true;




PlantGenerator class



package com.manslaughter777.crystaldimension.world.gen;

import java.util.Random;

import com.manslaughter777.crystaldimension.Main;
import com.manslaughter777.crystaldimension.world.gen.feature.WorldGenBerryBushes;
import com.manslaughter777.crystaldimension.world.gen.feature.WorldGenCrystalTrees;
import com.manslaughter777.crystaldimension.world.gen.feature.WorldGenIlluminateTrees;
import com.manslaughter777.crystaldimension.world.gen.feature.WorldGenOres;

import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenTrees;
import cpw.mods.fml.common.IWorldGenerator;

public class PlantsGenerator implements IWorldGenerator {

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
	switch (world.provider.dimensionId) {
	case -1:
		generateNether(world, random, chunkX * 16, chunkZ * 16);
	case 0:
		generateSurface(world, random, chunkX * 16, chunkZ * 16);
	case 1:
		generateEnd(world, random, chunkX * 16, chunkZ * 16);
	case 7:
		generateCrystal(world, random, chunkX * 16, chunkZ * 16);


private void generateEnd(World world, Random random, int x, int z) {


private void generateSurface(World world, Random random, int x, int z) {


private void generateNether(World world, Random random, int x, int z) {


private void generateCrystal(World world, Random random, int x, int z) {

	BiomeGenBase biomeGenBase = world.getWorldChunkManager().getBiomeGenAt(x + 16, z + 16);

	if (biomeGenBase == Main.crystalBiome)

		this.addPlantsSpawn(world, random, x, z, 16, 256, 16, 60);

private void addPlantsSpawn(World world, Random random, int xPos, int zPos, int maxX, int maxY, int maxZ, int chanceToSpawn) {
	for (int i = 0; i < chanceToSpawn; i++) {
		int posX = xPos + random.nextInt(maxX); //16
		int posY = random.nextInt(maxY); //how high
		int posZ = zPos + random.nextInt(maxZ); //16
		(new WorldGenBerryBushes()).generate(world, random, posX, posY, posZ);




Any help is much appreciated :)

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a) Why is your Dimension ID hardcoded?

b) You don't need to use IWorldGenerator for your own dimension.

The dimension Id is there cause if I want to change the id I don't need to write 7 everywhere and I've used IWorldGenerator for trees and ores so idk why melons arnt working.... Anyway ill check it out and see what happens

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