Jump to content

Recommended Posts

Posted

oops my bad it is .getItem() i am not very good at remembering methods outside my workspace.

 

Edit: add a println to each side of the if statment to see if it is detecting that you are wearing the item.

 

Still can't fly :( here's the code if I've done something incorrect

 

 

@SubscribeEvent

public void onEntityUpdate(PlayerTickEvent event) {

        if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;

 

        if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate) {

String ownerName = event.player.getDisplayName();

playersWithFlight.put(event.player, true);

event.player.capabilities.allowFlying = true;

 

} else {

String ownerName = event.player.getDisplayName();

 

if (!playersWithFlight.containsKey(event.player)) {

playersWithFlight.put(event.player, false);

        }

 

if (playersWithFlight.get(event.player)) {

playersWithFlight.put(event.player, false);

 

if (!event.player.capabilities.isCreativeMode) {

event.player.capabilities.allowFlying = false;

event.player.capabilities.isFlying = false;

event.player.sendPlayerAbilities();

}

}

}

}

 

 

  • Replies 59
  • Created
  • Last Reply

Top Posters In This Topic

Posted

That looks ok assuming BetterThings.GravityChestplate is correct.

Add System.out.println("event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate")

 

after

 

if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;

 

That should spamm your console with ether true or false and it should change when you equip/unequip the chest plate. If it dosnt print anything then you havent registered the event handler properly.

I am the author of Draconic Evolution

Posted

That looks ok assuming BetterThings.GravityChestplate is correct.

Add System.out.println("event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate")

 

after

 

if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;

 

That should spamm your console with ether true or false and it should change when you equip/unequip the chest plate. If it dosnt print anything then you havent registered the event handler properly.

Didn't get any spam so I must not have registered it correctly.

Posted

Show how you are registering it.

It should be

FMLCommonHandler.instance().bus().register(new EventHandlerClass());

And it should be in your preinit method

Sorry for the delay, I had to watch a movie with my family, but here is the code.

 

FMLCommonHandler.instance().bus().register(new ArmorEventHandler());

 

Not really sure what I'm supposed to put in that class though.

Posted

That is where the

@SubscribeEvent

public void onEntityUpdate(PlayerTickEvent event)

method is supposed to be...

Question, How does the GravityArmor class know that the event it is looking for is located in the ArmorEventHandler?

Also, If I don't reply it means I wen't to sleep I have to get up for school in the morning :( But, I'll finish when I get home.

Posted

Afaik the way you register eventHandlers is by using

MinecraftForge.EVENT_BUS.register(new EventHandlerClassHere() );

in the preInit or preLoad method.

 

EDIT: Also you should be using @SideOnly(Side.CLIENT) When you're working on the clientside.

--Remember to "Thank you" posts that actually helped you, and if a person seems nice, why not give them an applaud while you're at it--

Posted

Afaik the way you register eventHandlers is by using

MinecraftForge.EVENT_BUS.register(new EventHandlerClassHere() );

in the preInit or preLoad method.

 

EDIT: Also you should be using @SideOnly(Side.CLIENT) When you're working on the clientside.

There are two ways of registering event handlers the MinecraftForge event is the 2nd way FMLCommonHandler.instance().bus().register(new ClassName()) is another way.

Posted

Afaik the way you register eventHandlers is by using

MinecraftForge.EVENT_BUS.register(new EventHandlerClassHere() );

in the preInit or preLoad method.

 

EDIT: Also you should be using @SideOnly(Side.CLIENT) When you're working on the clientside.

There are two ways of registering event handlers the MinecraftForge event is the 2nd way FMLCommonHandler.instance().bus().register(new ClassName()) is another way.

Thats kinda correct.

There are multiple different event busses

MinecraftForge.EVENT_BUS

and

FMLCommonHandler.instance().bus()

are just 2 of therm and they each handle different events so you need to register your event to the correct buss which in this case is

FMLCommonHandler.instance().bus()

 

And he isnt working on the client side.

 

@OP

Well you are closer atleast try adding

System.out.println("Equipment Stack "+getEquipmentInSlot(3).getItem());
if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
System.out.println("Target Item"+BetterThings.GravityChestplate);
if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate)

 

bellow

if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;

and tell me what is printed to the console.

 

 

I am the author of Draconic Evolution

Posted

Afaik the way you register eventHandlers is by using

MinecraftForge.EVENT_BUS.register(new EventHandlerClassHere() );

in the preInit or preLoad method.

 

EDIT: Also you should be using @SideOnly(Side.CLIENT) When you're working on the clientside.

There are two ways of registering event handlers the MinecraftForge event is the 2nd way FMLCommonHandler.instance().bus().register(new ClassName()) is another way.

Thats kinda correct.

There are multiple different event busses

MinecraftForge.EVENT_BUS

and

FMLCommonHandler.instance().bus()

are just 2 of therm and they each handle different events so you need to register your event to the correct buss which in this case is

FMLCommonHandler.instance().bus()

 

And he isnt working on the client side.

 

@OP

Well you are closer atleast try adding

System.out.println("Equipment Stack "+getEquipmentInSlot(3).getItem());
if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
System.out.println("Target Item"+BetterThings.GravityChestplate);
if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate)

 

bellow

if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;

and tell me what is printed to the console.

That caused me to crash :( here's the report.

 

java.lang.NullPointerException: Ticking player

at com.skullcrusher.BetterThings.eventhandlers.ArmorEventHandler.onEntityUpdate(ArmorEventHandler.java:20)

at cpw.mods.fml.common.eventhandler.ASMEventHandler_4_ArmorEventHandler_onEntityUpdate_PlayerTickEvent.invoke(.dynamic)

at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)

at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)

at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:344)

at net.minecraft.entity.player.EntityPlayer.onUpdate(EntityPlayer.java:274)

at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity(EntityPlayerMP.java:341)

at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:326)

at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37)

at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.processPacket(C03PacketPlayer.java:271)

at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:232)

at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:720)

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:608)

at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:746)

 

 

Posted

Afaik the way you register eventHandlers is by using

MinecraftForge.EVENT_BUS.register(new EventHandlerClassHere() );

in the preInit or preLoad method.

 

EDIT: Also you should be using @SideOnly(Side.CLIENT) When you're working on the clientside.

There are two ways of registering event handlers the MinecraftForge event is the 2nd way FMLCommonHandler.instance().bus().register(new ClassName()) is another way.

Thats kinda correct.

There are multiple different event busses

MinecraftForge.EVENT_BUS

and

FMLCommonHandler.instance().bus()

are just 2 of therm and they each handle different events so you need to register your event to the correct buss which in this case is

FMLCommonHandler.instance().bus()

 

And he isnt working on the client side.

 

@OP

Well you are closer atleast try adding

System.out.println("Equipment Stack "+getEquipmentInSlot(3).getItem());
if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
System.out.println("Target Item"+BetterThings.GravityChestplate);
if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate)

 

bellow

if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;

and tell me what is printed to the console.

The  System.out.println("Equipment Stack "+getEquipmentInSlot(3).getItem()); is giving me the crash, I had to create a method for +getEquipmentInSlot(3) So I could get the error to go away. Not sure if that's why it crashed or not.

Posted

oops remove .getItem() from the first System.out so

System.out.println("Equipment Stack "+getEquipmentInSlot(3));
if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
System.out.println("Target Item"+BetterThings.GravityChestplate);
if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate)

and make sure you are wearing the chestplate it crashed because it tried to get the item from the stack in your chestplate slot but that stack was null.

I am the author of Draconic Evolution

Posted

oops remove .getItem() from the first System.out so

System.out.println("Equipment Stack "+getEquipmentInSlot(3));
if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
System.out.println("Target Item"+BetterThings.GravityChestplate);
if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate)

and make sure you are wearing the chestplate it crashed because it tried to get the item from the stack in your chestplate slot but that stack was null.

No, it crashed on world load.

Posted

oops remove .getItem() from the first System.out so

System.out.println("Equipment Stack "+getEquipmentInSlot(3));
if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
System.out.println("Target Item"+BetterThings.GravityChestplate);
if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate)

and make sure you are wearing the chestplate it crashed because it tried to get the item from the stack in your chestplate slot but that stack was null.

Heres the code for the armor event handler

 

package com.skullcrusher.BetterThings.eventhandlers;

 

import java.util.Map;

import java.util.WeakHashMap;

 

import com.skullcrusher.BetterThings.BetterThings;

 

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.gameevent.TickEvent;

import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;

 

public class ArmorEventHandler {

public static Map<EntityPlayer, Boolean> playersWithFlight = new WeakHashMap<EntityPlayer, Boolean>();

 

@SubscribeEvent

public void onEntityUpdate(PlayerTickEvent event) {

        if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;

        System.out.println("Equipment Stack "+getEquipmentInSlot(3).getItem());

        if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());

        System.out.println("Target Item"+BetterThings.GravityChestplate);

        if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate)

        System.out.println("event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate");

        if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate)

        if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate) {

String ownerName = event.player.getDisplayName();

playersWithFlight.put(event.player, true);

event.player.capabilities.allowFlying = true;

 

} else {

String ownerName = event.player.getDisplayName();

 

if (!playersWithFlight.containsKey(event.player)) {

playersWithFlight.put(event.player, false);

        }

 

if (playersWithFlight.get(event.player)) {

playersWithFlight.put(event.player, false);

 

if (!event.player.capabilities.isCreativeMode) {

event.player.capabilities.allowFlying = false;

event.player.capabilities.isFlying = false;

event.player.sendPlayerAbilities();

}

}

}

}

 

 

}

 

 

Posted

Ok thats a bit of a mess... Try this i think i fixed the null pointer and may have figured out why it isnt working.

 

package com.skullcrusher.BetterThings.eventhandlers;

import java.util.Map;
import java.util.WeakHashMap;

import com.skullcrusher.BetterThings.BetterThings;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;

public class ArmorEventHandler {
   public static Map<EntityPlayer, Boolean> playersWithFlight = new WeakHashMap<EntityPlayer, Boolean>();

   @SubscribeEvent
   public void onEntityUpdate(PlayerTickEvent event) {
           if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;
         
            System.out.println("Equipment Stack "+event.player.getEquipmentInSlot(3));
           if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
           System.out.println("Target Item "+BetterThings.GravityChestplate);

           System.out.println(event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate);


           if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate) {
         
         playersWithFlight.put(event.player, true);
         event.player.capabilities.allowFlying = true;

      } else {

         if (!playersWithFlight.containsKey(event.player)) {
            playersWithFlight.put(event.player, false);
              }

         if (playersWithFlight.get(event.player)) {
            playersWithFlight.put(event.player, false);

            if (!event.player.capabilities.isCreativeMode) {
               event.player.capabilities.allowFlying = false;
               event.player.capabilities.isFlying = false;
               event.player.sendPlayerAbilities();
            }
         }
      }
   }


}

 

I am the author of Draconic Evolution

Posted

Ok thats a bit of a mess... Try this i think i fixed the null pointer and may have figured out why it isnt working.

 

package com.skullcrusher.BetterThings.eventhandlers;

import java.util.Map;
import java.util.WeakHashMap;

import com.skullcrusher.BetterThings.BetterThings;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;

public class ArmorEventHandler {
   public static Map<EntityPlayer, Boolean> playersWithFlight = new WeakHashMap<EntityPlayer, Boolean>();

   @SubscribeEvent
   public void onEntityUpdate(PlayerTickEvent event) {
           if (event.phase != TickEvent.Phase.START || event.player.worldObj.isRemote) return;
         
            System.out.println("Equipment Stack "+event.player.getEquipmentInSlot(3));
           if (event.player.getEquipmentInSlot(3) != null) System.out.println("Item "+event.player.getEquipmentInSlot(3).getItem());
           System.out.println("Target Item "+BetterThings.GravityChestplate);

           System.out.println(event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate);


           if (event.player.getEquipmentInSlot(3) != null && event.player.getEquipmentInSlot(3).getItem() == BetterThings.GravityChestplate) {
         
         playersWithFlight.put(event.player, true);
         event.player.capabilities.allowFlying = true;

      } else {

         if (!playersWithFlight.containsKey(event.player)) {
            playersWithFlight.put(event.player, false);
              }

         if (playersWithFlight.get(event.player)) {
            playersWithFlight.put(event.player, false);

            if (!event.player.capabilities.isCreativeMode) {
               event.player.capabilities.allowFlying = false;
               event.player.capabilities.isFlying = false;
               event.player.sendPlayerAbilities();
            }
         }
      }
   }


}

 

Ok it worked as we planned

When it was on:

Equipment Stack 1xitem.GravityChestplate@0

Item com.skullcrusher.BetterThings.Armor.GravityArmor@4aa33ead

Target Item com.skullcrusher.BetterThings.Armor.GravityArmor@4aa33ead

true

When it was off:

Equipment Stack null

Target Item com.skullcrusher.BetterThings.Armor.GravityArmor@4aa33ead

false

 

Posted

i think i see the problem can you please show me your moditems class (where you have you instance of GravityChestplate)

This is the whole gravity armor class

 

 

package com.skullcrusher.BetterThings.Armor;

 

import java.util.List;

import java.util.Map;

import java.util.WeakHashMap;

 

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemStack;

import net.minecraft.potion.Potion;

import net.minecraft.potion.PotionEffect;

import net.minecraft.util.DamageSource;

import net.minecraft.util.EnumChatFormatting;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

import net.minecraftforge.common.ISpecialArmor.ArmorProperties;

 

import com.skullcrusher.BetterThings.BetterThings;

 

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.gameevent.TickEvent;

import cpw.mods.fml.common.gameevent.TickEvent.PlayerTickEvent;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

 

public class GravityArmor extends ItemArmor

{

public GravityArmor(ArmorMaterial armormaterial, int renderID, int partID)

{

super(armormaterial, renderID, partID);

}

 

public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String layer)

{

if((itemstack.getItem() == BetterThings.GravityChestplate))

{

return "betterthings:textures/models/armor/8_layer_1.png";

}

else return null;

}

 

@SideOnly(Side.CLIENT)

public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4)

{

list.add(EnumChatFormatting.DARK_BLUE + "Indestructible");

}

}

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements




  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
    • Okay, but does the modpack works with 1.12 or just with 1.12.2, because I need the Forge client specifically for Minecraft 1.12, not 1.12.2
    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.