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[1.7.10]Adding Computercraft to Forge Gradle Fails


mariomarco

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Hey guys,

I wanted to program some stuff including the Computercraft API, but then I wanted to include the mod to my buildpath and it simply crashed.

I've searched for solutions and the only thing I've found was this post: http://www.minecraftforge.net/forum/index.php?topic=20258

containing this solution:

 

Do not deobfuscate ComputerCraft, because it do provides API. Download ComputerCraft (I'll call it "CC" next, OK?) 1.63

1. Assuming you already have your workspace set up, create a new folder named "/lib" in your project directory. That's the directory that contains your /bin, /build, /gradle, and /src folders, and now also has a /lib folder.

 

2. Place ComputerCraft1.63.jar into "/lib" you just created.

 

3. In Eclipse, right-click on your project, select "Build Path" and then "Configure Build Path". Click the "Libraries" tab, then "Add External JARs" and find the binary CC file that you just placed in the /lib folder.

 

To add JavaDoc and API source code:

1. Open ComputerCraft1.63.jar with any 7zip or any other archivator, go to "api", there will be 2 folders: "doc" and "src". The first contains JavaDoc, the second source. Copy these folders to any folder.

2. Create 2 files called "ComputerCraft1.63JavaDoc.zip/jar" and "ComputerCraft1.63APISRC.zip/jar". Into the first file extract "doc" folder, then, open "src" folder, there you'll see "dan200" folder", add it into "ComputerCraft1.63APISRC.zip/jar".

 

3.Move "ComputerCraft1.63JavaDoc.zip/jar" and "ComputerCraft1.63APISRC.zip/jar" into /lib folder.

 

4. Open the "Referenced Libraries" tree in your package explorer, find "ComputerCraft1.63.jar" and right-click on it; go to "Properties" -> "External location" -> "External file" and navigate to wherever you stored the source file (ComputerCraft1.63APISRC.zip/jar), preferably right next to the binary in the /lib folder.

 

5. In Eclipse, right-click on your project, select "Build Path" and then "Configure Build Path". Click the "Libraries" tab, then find ComputerCraft1.63.zip/jar, select "JavaDoc Location" and click "edit" and find the JavaDoc CC file that you just placed in the /lib folder.

 

6. Run your debug configuration and see if everything is still working; if so, great! If not, you may need to run setupDev and setupDecomp workspace one more time:

 

a. gradlew setupDevWorkspace

b. gradlew setupDecompWorkspace

c. gradlew eclipse // will vary depending on your IDE

 

Once you have the debug client working, you should see that both your mod and CC are loaded; if you start a new game, anything added by CC will be in that game as well and should be fully functional.

 

 

now I have the Problem, that all those steps did not lead to any kind of solution and so leaving me clueless.

 

Here you got the errorLog: http://pastebin.com/Uvyzxut2

 

I hope you can help me :)

Greetings, Marco

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You need to add CodeChickenCore to your mods folder, as it wil runtime-deobfuscate the mods so they will work in dev-space.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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