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SOLVED: CustomEntityArrow Not Rendering Correctly


kitsushadow

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Hi, when I shoot my bow and hit a target at close range the arrowEntity gets rendered incorrectly. However, when i save/quit Minecraft and Log back in again ; the arrows are in their appropriate places. Here is a video to better show the problem.

http://www.twitch.tv/kitsushadow/c/5519317

 

Here are my classes pertaining to the bow and arrow.

Thanks In Advance!

 

ItemLongbow

 

package com.kitsu.medievalcraft.item.weapon;

 

import java.util.Random;

 

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityArrow;

import net.minecraft.init.Items;

import net.minecraft.item.EnumAction;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.entity.player.ArrowLooseEvent;

import net.minecraftforge.event.entity.player.ArrowNockEvent;

 

import com.kitsu.medievalcraft.CustomTab;

import com.kitsu.medievalcraft.Main;

import com.kitsu.medievalcraft.entity.EntityModelArrow;

 

import cpw.mods.fml.common.registry.GameRegistry;

 

public class ItemLongbow extends Item{

 

private String name = "longbow";

private Item item;

public static boolean longbowUse;

public static int longbowTicks = 0;

Random rand = new Random();

 

 

public ItemLongbow() {

setMaxStackSize(1);

setUnlocalizedName(name);

setCreativeTab(CustomTab.MedievalCraftTab);

setTextureName(Main.MODID + ":" + name);

setMaxDamage(1000);

setNoRepair();

 

item = this;

 

GameRegistry.registerItem(this, name);

}

 

@Override

public EnumAction getItemUseAction(ItemStack stack) {

return EnumAction.bow;

}

 

 

@Override

public int getMaxItemUseDuration(ItemStack p_77626_1_) {

return 72000;

}

 

@Override

public void onUpdate(ItemStack stack, World world, Entity player, int p_77663_4_, boolean using) {

// System.out.println(longbowUse);

 

if(world.isRaining() == true){

stack.damageItem(1, (EntityLivingBase) player);

}

 

/*if((using == true)){

longbowTicks++;

if(longbowTicks == 110){

player.worldObj.playSoundAtEntity(player, Main.MODID + ":tautBow", 1.0F, 1.0F);

}

if(longbowTicks >= 121){

longbowTicks = 120;

}

 

//System.out.println(longbowTicks);

}*/

}

 

@Override

public ItemStack onItemRightClick (ItemStack stack, World world, EntityPlayer player) {

        ArrowNockEvent event = new ArrowNockEvent(player, stack);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.isCanceled())

        {

            return event.result;

        }

 

player.setItemInUse(stack, this.getMaxItemUseDuration(stack));

return stack;

}

 

@Override

public void onPlayerStoppedUsing(ItemStack stack, World world, EntityPlayer player, int p_77615_4_) {

int j = this.getMaxItemUseDuration(stack) - p_77615_4_;

ArrowLooseEvent event = new ArrowLooseEvent(player, stack, j);

MinecraftForge.EVENT_BUS.post(event);

if (event.isCanceled())

{

return;

}

 

stack.damageItem(1, player);

player.worldObj.playSoundAtEntity(player, (Main.MODID + ":longbowRelease"), 1.0F, 1.0F);

 

float f = (float)j / 20.0F;

f = (f * f + f * 2.0F) / 3.0F;

 

if ((double)f < 0.1D)

{

return;

}

 

if (f > 1.0F)

{

f = 1.0F;

}

 

 

//EntityArrow arrow = new EntityArrow(world, player, f * 2.0F);

 

if (!world.isRemote) {

EntityModelArrow arrow = new EntityModelArrow(world, player, f * 2.0F);

world.spawnEntityInWorld(arrow);

}

}

 

 

 

}

 

 

 

EventHandler

 

@SubscribeEvent

public void longbowTickItem (PlayerUseItemEvent.Tick event) {

 

if (event.entity instanceof EntityPlayer) {

EntityPlayer player = (EntityPlayer) event.entity;

 

if (player.inventory.getCurrentItem() != null) {

useItem6 = player.inventory.getCurrentItem();

longbowD = useItem6.getItemDamage();

 

if(useItem6.isItemEqual((new ItemStack(ModItems.longbow, OreDictionary.WILDCARD_VALUE, j)))) {

if(!player.worldObj.isRemote){

longbowTicks = event.duration;

System.out.println(72000 - longbowTicks);

}

if(72000 - longbowTicks == 120){

player.worldObj.playSoundAtEntity(player, Main.MODID + ":tautBow", 1.0F, 1.0F);

}

}

}

}

}

 

 

ItemRendererLongbow

 

package com.kitsu.medievalcraft.renderer.ItemRenderer;

 

import net.minecraft.client.Minecraft;

import net.minecraft.item.ItemStack;

import net.minecraft.util.ResourceLocation;

import net.minecraftforge.client.IItemRenderer;

import net.minecraftforge.client.IItemRenderer.ItemRenderType;

import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;

import net.minecraftforge.client.model.AdvancedModelLoader;

import net.minecraftforge.client.model.IModelCustom;

 

import org.lwjgl.opengl.GL11;

 

import com.kitsu.medievalcraft.events.EventHandle;

import com.kitsu.medievalcraft.item.weapon.ItemLongbow;

 

public class ItemRendererLongbow implements IItemRenderer {

 

//MODELS

public static final ResourceLocation MODEL_0 = new ResourceLocation("kitsumedievalcraft:models/Longbow0.obj");

public static final ResourceLocation MODEL_1 = new ResourceLocation("kitsumedievalcraft:models/Longbow1.obj");

public static final ResourceLocation MODEL_2 = new ResourceLocation("kitsumedievalcraft:models/Longbow2.obj");

public static final ResourceLocation MODEL_3 = new ResourceLocation("kitsumedievalcraft:models/Longbow3.obj");

public static final ResourceLocation MODEL_4 = new ResourceLocation("kitsumedievalcraft:models/Longbow4.obj");

public static final ResourceLocation MODEL_5 = new ResourceLocation("kitsumedievalcraft:models/Longbow5.obj");

public static final ResourceLocation MODEL_6 = new ResourceLocation("kitsumedievalcraft:models/Longbow6.obj");

public static final ResourceLocation MODEL_7 = new ResourceLocation("kitsumedievalcraft:models/Longbow7.obj");

public static final ResourceLocation MODEL_8 = new ResourceLocation("kitsumedievalcraft:models/Longbow8.obj");

public static final ResourceLocation MODEL_9 = new ResourceLocation("kitsumedievalcraft:models/Longbow9.obj");

public static final ResourceLocation MODEL_10 = new ResourceLocation("kitsumedievalcraft:models/Longbow10.obj");

public static final ResourceLocation MODELARROW = new ResourceLocation("kitsumedievalcraft:models/ModelArrow.obj");

//TEXTURES

public static final ResourceLocation TEXTURE = new ResourceLocation("kitsumedievalcraft:models/LongbowRig.png");

public static final ResourceLocation ARROWTEXTURE = new ResourceLocation("kitsumedievalcraft:models/modelarrow.png");

 

//ASSIGN MODELLOADER

public IModelCustom model_0 = AdvancedModelLoader.loadModel(MODEL_0);

public IModelCustom model_1 = AdvancedModelLoader.loadModel(MODEL_1);

public IModelCustom model_2 = AdvancedModelLoader.loadModel(MODEL_2);

public IModelCustom model_3 = AdvancedModelLoader.loadModel(MODEL_3);

public IModelCustom model_4 = AdvancedModelLoader.loadModel(MODEL_4);

public IModelCustom model_5 = AdvancedModelLoader.loadModel(MODEL_5);

public IModelCustom model_6 = AdvancedModelLoader.loadModel(MODEL_6);

public IModelCustom model_7 = AdvancedModelLoader.loadModel(MODEL_7);

public IModelCustom model_8 = AdvancedModelLoader.loadModel(MODEL_8);

public IModelCustom model_9 = AdvancedModelLoader.loadModel(MODEL_9);

public IModelCustom model_10 = AdvancedModelLoader.loadModel(MODEL_10);

public IModelCustom model_arrow = AdvancedModelLoader.loadModel(MODELARROW);

 

@Override

public boolean handleRenderType(ItemStack item, ItemRenderType type) {

 

switch(type) {

case EQUIPPED: {

return true;

}

case EQUIPPED_FIRST_PERSON: {

return true;

}

case INVENTORY: {

return true;

}

case ENTITY: {

return true;

}

 

default: return false;

}

}

 

@Override

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,

ItemRendererHelper helper) {

 

switch(type) {

case EQUIPPED: {

return false;

}

case EQUIPPED_FIRST_PERSON: {

return false;

}

case INVENTORY: {

return false;

}

case ENTITY: {

return (helper == ItemRendererHelper.ENTITY_BOBBING ||

helper == ItemRendererHelper.ENTITY_ROTATION ||

helper == ItemRendererHelper.BLOCK_3D);

}

 

default: return false;

}

}

 

@Override

public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

 

switch(type) {

 

case EQUIPPED: {

 

GL11.glPushMatrix();

float equipScale = 0.6F;

GL11.glScalef(equipScale,equipScale, equipScale);

 

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

GL11.glRotatef(195F, 1.0F, 0.0F, 0.0F);

GL11.glRotatef(-15F, 0.0F, 0.0F, 1.0F);

GL11.glRotatef(-17F, 0.0F, 1.0F, .0F);

//GL11.glRotated(90, 1.0, 0.0, 0.0);

 

GL11.glTranslatef(0.75F, 0.0F, -0.4F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

 

//model_0.renderAll();

if(72000 - EventHandle.longbowTicks == 0){

model_0.renderAll();

}

 

if((72000 - EventHandle.longbowTicks) <=11 && (72000 - EventHandle.longbowTicks > 0)){

model_0.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.5F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) > 11) && ((72000 - EventHandle.longbowTicks) < 24)){

model_1.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.6F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 24) && ((72000 - EventHandle.longbowTicks) < 36)){

model_2.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.7F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 36) && ((72000 - EventHandle.longbowTicks) < 48)){

model_3.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.8F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 48) && ((72000 - EventHandle.longbowTicks) < 60)){

model_4.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.9F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 60) && ((72000 - EventHandle.longbowTicks) < 72)){

model_5.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.0F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 72) && ((72000 - EventHandle.longbowTicks) < 84)){

model_6.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.1F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 84) && ((72000 - EventHandle.longbowTicks) < 96)){

model_7.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.2F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 96) && ((72000 - EventHandle.longbowTicks) < 108)){

model_8.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.3F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 108) && ((72000 - EventHandle.longbowTicks) < 120)){

model_9.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.4F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if((72000 - EventHandle.longbowTicks) >= 120 && (72000 - EventHandle.longbowTicks < 72000)){

model_10.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.5F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

//System.out.println(MODEL);

GL11.glPopMatrix();

} break;

 

case EQUIPPED_FIRST_PERSON: {

 

GL11.glPushMatrix();

float firstScale = 0.6F;

GL11.glScalef(0.4F, 0.4F, 0.4F);

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

 

//GL11.glRotatef(-10F, 1.0F, 0.0F, 0.0F);

GL11.glRotatef(40F, 0.0F, 0.0F, 1.0F);

GL11.glRotatef(270F, 0.0F, 1.0F, 0.0F);

 

//GL11.glRotated(20, 0.0D, 1.0D, 0.0D);

 

GL11.glTranslatef(-1.6F, -1.0F, -1.4F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

if((72000 - EventHandle.longbowTicks) <=11){

model_0.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.5F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) > 11) && ((72000 - EventHandle.longbowTicks) < 24)){

model_1.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.65F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 24) && ((72000 - EventHandle.longbowTicks) < 36)){

model_2.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.75F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 36) && ((72000 - EventHandle.longbowTicks) < 48)){

model_3.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.85F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 48) && ((72000 - EventHandle.longbowTicks) < 60)){

model_4.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.95F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 60) && ((72000 - EventHandle.longbowTicks) < 72)){

model_5.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.05F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 72) && ((72000 - EventHandle.longbowTicks) < 84)){

model_6.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.15F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 84) && ((72000 - EventHandle.longbowTicks) < 96)){

model_7.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.25F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 96) && ((72000 - EventHandle.longbowTicks) < 108)){

model_8.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.35F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 108) && ((72000 - EventHandle.longbowTicks) < 120)){

model_9.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.45F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if((72000 - EventHandle.longbowTicks) >= 120){

model_10.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.55F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

 

GL11.glPopMatrix();

 

} break;

 

case INVENTORY: {

GL11.glPushMatrix();

float invScale = 1.8F;

GL11.glEnable(GL11.GL_TEXTURE_2D);

GL11.glScalef(invScale+1, invScale, invScale);

 

GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);

GL11.glRotatef(-2, 1.0F, 0.0F, 0.0F);

GL11.glTranslatef(-10.0F, 4.2F, 1.9F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model_10.renderAll();

 

GL11.glPopMatrix();

 

} break;

 

case ENTITY: {

GL11.glPushMatrix();

float eScale = 0.45F;

GL11.glScalef(eScale, eScale, eScale);

 

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

//GL11.glRotatef(-60F, 1.0F, 0.0F, 0.0F);

//GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);

//GL11.glRotatef(45F, 0.0F, 0.0F, 1.0F);

//GL11.glRotated(90, 1.0, 0.0, 0.0);

 

GL11.glTranslatef(0.0F, 3.9F, 0.0F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model_0.renderAll();

 

GL11.glPopMatrix();

 

} break;

 

default:

break;

}

}

 

}

 

 

 

 

 

 

EntityModelArrow

 

package com.kitsu.medievalcraft.entity;

 

import java.util.List;

 

import com.kitsu.medievalcraft.item.ModItems;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.IProjectile;

import net.minecraft.entity.monster.EntityEnderman;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.init.Items;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.network.play.server.S2BPacketChangeGameState;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.util.Vec3;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class EntityModelArrow extends Entity implements IProjectile {

private int field_145791_d = -1;

    private int field_145792_e = -1;

    private int field_145789_f = -1;

    private Block field_145790_g;

    private int inData;

    private boolean inGround;

    /** 1 if the player can pick up the arrow */

    public int canBePickedUp;

    /** Seems to be some sort of timer for animating an arrow. */

    public int arrowShake;

    /** The owner of this arrow. */

    public Entity shootingEntity;

    private int ticksInGround;

    private int ticksInAir;

    private double damage = 3.0D;

    /** The amount of knockback an arrow applies when it hits a mob. */

    private int knockbackStrength;

 

    public EntityModelArrow(World world)

    {

        super(world);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

    }

 

    public EntityModelArrow(World world, double x, double y, double z)

    {

        super(world);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

        this.setPosition(x, y, z);

        this.yOffset = 0.0F;

    }

 

    public EntityModelArrow(World world, EntityLivingBase player, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)

    {

        super(world);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = player;

 

        if (player instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.posY = player.posY + (double)player.getEyeHeight() + 0.10000000149011612D;

        double d0 = p_i1755_3_.posX - player.posX;

        double d1 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;

        double d2 = p_i1755_3_.posZ - player.posZ;

        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

 

        if (d3 >= 1.0E-7D)

        {

            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;

            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));

            double d4 = d0 / d3;

            double d5 = d2 / d3;

            this.setLocationAndAngles(player.posX + d4, this.posY, player.posZ + d5, f2, f3);

            this.yOffset = 0.0F;

            float f4 = (float)d3 * 0.2F;

            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);

        }

    }

 

    public EntityModelArrow(World world, EntityLivingBase player, float p_i1756_3_)

    {

        super(world);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = player;

 

        if (player instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.setSize(0.5F, 0.5F);

        this.setLocationAndAngles(player.posX, player.posY + (double)player.getEyeHeight(), player.posZ, player.rotationYaw, player.rotationPitch);

        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.posY -= 0.10000000149011612D;

        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.setPosition(this.posX, this.posY, this.posZ);

        this.yOffset = 0.0F;

        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));

        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);

    }

 

    protected void entityInit()

    {

        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));

    }

 

    /**

    * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.

    */

    public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_)

    {

        float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_);

        p_70186_1_ /= (double)f2;

        p_70186_3_ /= (double)f2;

        p_70186_5_ /= (double)f2;

        p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;

        p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;

        p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;

        p_70186_1_ *= (double)p_70186_7_;

        p_70186_3_ *= (double)p_70186_7_;

        p_70186_5_ *= (double)p_70186_7_;

        this.motionX = p_70186_1_;

        this.motionY = p_70186_3_;

        this.motionZ = p_70186_5_;

        float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_);

        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI);

        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)f3) * 180.0D / Math.PI);

        this.ticksInGround = 1;

    }

 

    /**

    * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,

    * posY, posZ, yaw, pitch

    */

    @SideOnly(Side.CLIENT)

    public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_)

    {

        this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_);

        this.setRotation(p_70056_7_, p_70056_8_);

    }

 

    /**

    * Sets the velocity to the args. Args: x, y, z

    */

    @SideOnly(Side.CLIENT)

    public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)

    {

        this.motionX = p_70016_1_ ;

        this.motionY = p_70016_3_ ;

        this.motionZ = p_70016_5_ ;

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)f) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch;

            this.prevRotationYaw = this.rotationYaw;

            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);

            this.ticksInGround = 0;

        }

    }

 

    /**

    * Called to update the entity's position/logic.

    */

    public void onUpdate()

    {

        super.onUpdate();

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);

        }

 

        Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);

 

        if (block.getMaterial() != Material.air)

        {

            block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);

            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);

 

            if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))

            {

                this.inGround = true;

            }

        }

 

        if (this.arrowShake > 0)

        {

            --this.arrowShake;

        }

 

        if (this.inGround)

        {

            int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);

 

            if (block == this.field_145790_g && j == this.inData)

            {

                ++this.ticksInGround;

 

                if (this.ticksInGround == 1200)

                {

                    this.setDead();

                }

            }

            else

            {

                this.inGround = false;

                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);

                this.ticksInGround = 0;

                this.ticksInAir = 0;

            }

        }

        else

        {

            ++this.ticksInAir;

            Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);

            Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);

            vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);

            vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

 

            if (movingobjectposition != null)

            {

                vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);

            }

 

            Entity entity = null;

            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));

            double d0 = 0.0D;

            int i;

            float f1;

 

            for (i = 0; i < list.size(); ++i)

            {

                Entity entity1 = (Entity)list.get(i);

 

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))

                {

                    f1 = 0.3F;

                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);

                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

 

                    if (movingobjectposition1 != null)

                    {

                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

 

                        if (d1 < d0 || d0 == 0.0D)

                        {

                            entity = entity1;

                            d0 = d1;

                        }

                    }

                }

            }

 

            if (entity != null)

            {

                movingobjectposition = new MovingObjectPosition(entity);

            }

 

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)

            {

                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

 

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))

                {

                    movingobjectposition = null;

                }

            }

 

            float f2;

            float f4;

 

            if (movingobjectposition != null)

            {

                if (movingobjectposition.entityHit != null)

                {

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

 

                    DamageSource damagesource = null;

 

                    if (this.shootingEntity == null)

                    {

                        //damagesource = DamageSource.causeArrowDamage(this, this);

                        damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);

                    }

                    else

                    {

                        damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);

                    }

 

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))

                    {

                        movingobjectposition.entityHit.setFire(5);

                    }

 

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))

                    {

                        if (movingobjectposition.entityHit instanceof EntityLivingBase)

                        {

                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

 

                            if (!this.worldObj.isRemote)

                            {

                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);

                            }

 

                            if (this.knockbackStrength > 0)

                            {

                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

 

                                if (f4 > 0.0F)

                                {

                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);

                                }

                            }

 

                            if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)

                            {

                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);

                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);

                            }

 

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)

                            {

                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));

                            }

                        }

 

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

 

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))

                        {

                            this.setDead();

                        }

                    }

                    else

                    {

                        this.motionX *= -0.10000000149011612D;

                        this.motionY *= -0.10000000149011612D;

                        this.motionZ *= -0.10000000149011612D;

                        this.rotationYaw += 180.0F;

                        this.prevRotationYaw += 180.0F;

                        this.ticksInAir = 0;

                    }

                }

                else

                {

                    this.field_145791_d = movingobjectposition.blockX;

                    this.field_145792_e = movingobjectposition.blockY;

                    this.field_145789_f = movingobjectposition.blockZ;

                    this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);

                    this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);

                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));

                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));

                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;

                    this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;

                    this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;

                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                    this.inGround = true;

                    this.arrowShake = 7;

 

                    if (this.field_145790_g.getMaterial() != Material.air)

                    {

                        this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);

                    }

                }

            }

 

            this.posX += this.motionX;

            this.posY += this.motionY;

            this.posZ += this.motionZ;

            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

 

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)

            {

                ;

            }

 

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)

            {

                this.prevRotationPitch += 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)

            {

                this.prevRotationYaw -= 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)

            {

                this.prevRotationYaw += 360.0F;

            }

 

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;

            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;

            float f3 = 0.99F;

            f1 = 0.05F;

 

            if (this.isInWater())

            {

                for (int l = 0; l < 4; ++l)

                {

                    f4 = 0.25F;

                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);

                }

 

                f3 = 0.8F;

            }

 

            if (this.isWet())

            {

                this.extinguish();

            }

 

            this.motionX *= (double)f3;

            this.motionY *= (double)f3;

            this.motionZ *= (double)f3;

            this.motionY -= (double)f1;

            this.setPosition(this.posX, this.posY, this.posZ);

            this.func_145775_I();

        }

    }

 

    /**

    * (abstract) Protected helper method to write subclass entity data to NBT.

    */

    public void writeEntityToNBT(NBTTagCompound p_70014_1_)

    {

        p_70014_1_.setShort("xTile", (short)this.field_145791_d);

        p_70014_1_.setShort("yTile", (short)this.field_145792_e);

        p_70014_1_.setShort("zTile", (short)this.field_145789_f);

        p_70014_1_.setShort("life", (short)this.ticksInGround);

        p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));

        p_70014_1_.setByte("inData", (byte)this.inData);

        p_70014_1_.setByte("shake", (byte)this.arrowShake);

        p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));

        p_70014_1_.setByte("pickup", (byte)this.canBePickedUp);

        p_70014_1_.setDouble("damage", this.damage);

    }

 

    /**

    * (abstract) Protected helper method to read subclass entity data from NBT.

    */

    public void readEntityFromNBT(NBTTagCompound p_70037_1_)

    {

        this.field_145791_d = p_70037_1_.getShort("xTile");

        this.field_145792_e = p_70037_1_.getShort("yTile");

        this.field_145789_f = p_70037_1_.getShort("zTile");

        this.ticksInGround = p_70037_1_.getShort("life");

        this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);

        this.inData = p_70037_1_.getByte("inData") & 255;

        this.arrowShake = p_70037_1_.getByte("shake") & 255;

        this.inGround = p_70037_1_.getByte("inGround") == 1;

 

        if (p_70037_1_.hasKey("damage", 99))

        {

            this.damage = p_70037_1_.getDouble("damage");

        }

 

        if (p_70037_1_.hasKey("pickup", 99))

        {

            this.canBePickedUp = p_70037_1_.getByte("pickup");

        }

        else if (p_70037_1_.hasKey("player", 99))

        {

            this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0;

        }

    }

 

    /**

    * Called by a player entity when they collide with an entity

    */

    public void onCollideWithPlayer(EntityPlayer p_70100_1_)

    {

        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)

        {

            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode;

 

            if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(ModItems.itemModelArrow, 1)))

            {

                flag = false;

            }

 

            if (flag)

            {

                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);

                p_70100_1_.onItemPickup(this, 1);

                this.setDead();

            }

        }

    }

 

    /**

    * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to

    * prevent them from trampling crops

    */

    protected boolean canTriggerWalking()

    {

        return false;

    }

 

    @SideOnly(Side.CLIENT)

    public float getShadowSize()

    {

        return 0.0F;

    }

 

    public void setDamage(double p_70239_1_)

    {

        this.damage = p_70239_1_;

    }

 

    public double getDamage()

    {

        return this.damage;

    }

 

    /**

    * Sets the amount of knockback the arrow applies when it hits a mob.

    */

    public void setKnockbackStrength(int p_70240_1_)

    {

        this.knockbackStrength = p_70240_1_;

    }

 

    /**

    * If returns false, the item will not inflict any damage against entities.

    */

    public boolean canAttackWithItem()

    {

        return false;

    }

}

 

 

ItemRendererModelArrow

 

package com.kitsu.medievalcraft.renderer.ItemRenderer;

 

import net.minecraft.client.Minecraft;

import net.minecraft.item.ItemStack;

import net.minecraft.util.ResourceLocation;

import net.minecraftforge.client.IItemRenderer;

import net.minecraftforge.client.IItemRenderer.ItemRenderType;

import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;

import net.minecraftforge.client.model.AdvancedModelLoader;

import net.minecraftforge.client.model.IModelCustom;

 

import org.lwjgl.opengl.GL11;

 

public class ItemRendererModelArrow implements IItemRenderer{

 

public static final ResourceLocation MODEL_CRUCIBLE = new ResourceLocation("kitsumedievalcraft:models/ModelArrow.obj");

public static final ResourceLocation TEXTURE = new ResourceLocation("kitsumedievalcraft:models/modelarrow.png");

 

public IModelCustom model = AdvancedModelLoader.loadModel(MODEL_CRUCIBLE);

 

@Override

public boolean handleRenderType(ItemStack item, ItemRenderType type) {

 

switch(type) {

case EQUIPPED: {

return true;

}

case EQUIPPED_FIRST_PERSON: {

return true;

}

case INVENTORY: {

return true;

}

case ENTITY: {

return true;

}

 

default: return false;

}

}

 

@Override

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,

ItemRendererHelper helper) {

 

switch(type) {

case EQUIPPED: {

return false;

}

case EQUIPPED_FIRST_PERSON: {

return false;

}

case INVENTORY: {

return false;

}

case ENTITY: {

        return (helper == ItemRendererHelper.ENTITY_BOBBING ||

        helper == ItemRendererHelper.ENTITY_ROTATION ||

        helper == ItemRendererHelper.EQUIPPED_BLOCK ||

        helper == ItemRendererHelper.INVENTORY_BLOCK ||

                helper == ItemRendererHelper.BLOCK_3D);

}

 

default: return false;

}

}

 

@Override

public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

 

switch(type) {

 

case EQUIPPED: {

 

GL11.glPushMatrix();

GL11.glScalef(1.0F, 1.0F, 1.0F);

 

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);

GL11.glRotatef(-20F, 0.0F, 1.0F, 0.0F);

//GL11.glRotatef(40F, 1.0F, 0.0F, 0.0F);

//GL11.glRotated(90, 1.0, 0.0, 0.0);

 

GL11.glTranslatef(-0.2F, -0.95F, 0.55F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model.renderAll();

 

GL11.glPopMatrix();

} break;

 

case EQUIPPED_FIRST_PERSON: {

 

GL11.glPushMatrix();

GL11.glScalef(1.0F, 1.0F, 1.0F);

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

 

GL11.glRotatef(90F, 1.0F, 0.0F, 0.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

 

//GL11.glRotated(-85, 1.0, 0.0, 0.0);

//GL11.glRotated(50, 0.0F, 0.0F, 1.0F);

//GL11.glRotated(3, 0.0F, 1.0F, 0.0F);

 

GL11.glTranslatef(-1.0F, -0.5F, 1.0F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model.renderAll();

 

GL11.glPopMatrix();

 

} break;

 

case INVENTORY: {

GL11.glPushMatrix();

 

GL11.glEnable(GL11.GL_TEXTURE_2D);

float iscale = 9.5F;

GL11.glScalef(iscale, iscale, iscale);

GL11.glRotatef(-45, 0.0F, 0.0F, 1.0F);

//GL11.glRotatef(45, 1.0F, 0.0F, 0.0F);

GL11.glTranslatef(-0.6F, 0.7F, 0.0F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model.renderAll();

 

GL11.glPopMatrix();

 

} break;

 

case ENTITY: {

GL11.glPushMatrix();

GL11.glScalef(1.0F, 1.0F, 1.0F);

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

//GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);

//GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);

//GL11.glRotatef(45F, 0.0F, 0.0F, 1.0F);

//GL11.glRotated(90, 1.0, 0.0, 0.0);

 

GL11.glTranslatef(-0.5F, -0.2F, 0.5F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model.renderAll();

GL11.glPopMatrix();

 

} break;

 

default:

break;

}

}

 

}

 

 

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