Jump to content

Recommended Posts

Posted

I was trying to make my custom textures the "infinite sprite index" way (which was the only way to make my mod work due to the fact that I have like over 370 items in it), but I got some errors, which I corrected by moving my java files to MCP/src/minecraft/net/minecraft/src/ (does that have nything to do with my problem?). Now I tried to recompile, no problems, then I started minecraft. I got these errors:

 

 

  Reveal hidden contents

 

 

I don't know what's going on. Could someone help me?

Posted

Here is the line 445:

 

proxy.registerRenderThings();

 

The other lines around it have nothing to do with this one, the one above being a line that register a music for a custom Disc and the line below is empty.

Posted

That NullPointerException makes me think that either the proxy variable wasn't initialized, or the registerRenderThings() method doesn't exist. 

 

Another note -- did you use the @SidedProxy annotation correctly?  It should look like this:

 

 

  Reveal hidden contents

 

 

(Do you use eclipse?  If so, you can test minecraft without compiling -- Just click the arrow-in-green-circle symbol near the top left.  Just make sure to put your textures in the eclipse directory in MCP, in the same location as they are in the src directory.)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.