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i have created an entity similar to the fallingblock entity though when i spawn it in with an Item (

package src.IVWeather.item;

 

import src.IVWeather.block.BlockRushingWater;

import src.IVWeather.entity.EntityFlyingBlock;

import net.minecraft.block.material.Material;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

 

public class ItemDEV extends Item {

 

public ItemDEV(){

 

}

public ItemStack onItemRightClick(ItemStack it, World world, EntityPlayer epl){

 

EntityFlyingBlock efb = new EntityFlyingBlock(world, Blocks.stone, 3, Material.rock, (int) epl.posX, (int) epl.posY, (int) epl.posZ);

world.spawnEntityInWorld(efb);

 

return it;

 

}

 

}

 

)

 

i get this error message

 

[09:04:55] [server thread/WARN]: Skipping Entity with id flying!

java.lang.NoSuchMethodException: src.IVWeather.entity.EntityFlyingBlock.<init>(net.minecraft.world.World)

at java.lang.Class.getConstructor0(Unknown Source)

at java.lang.Class.getConstructor(Unknown Source)

at net.minecraft.entity.EntityList.createEntityFromNBT(EntityList.java:160)

 

 

 

entity class

package src.IVWeather.entity;

 

import java.util.List;

 

import net.minecraft.entity.Entity;

import net.minecraft.entity.item.EntityFallingBlock;

import net.minecraft.init.Blocks;

import net.minecraft.block.*;

import net.minecraft.block.material.Material;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

 

public class EntityFlyingBlock extends Entity {

 

List collidingBondingBloxes;

Material mate;

float density1;

 

public EntityFlyingBlock(World world, Block inheritblock, float density, Material mat, int x, int y, int z) {

super(world);

float velocity = (float) (this.motionX + this.motionY + this.motionZ) / 3;

float force = velocity * density;

mate = mat;

this.posX = x;

this.posY = y;

this.posZ = z;

density1 = density;

setSize(1, 1);

this.iblock = inheritblock;

}

 

float force;

Block iblock;

 

public void onUpdate() {

super.onUpdate();

 

int onIdle = 0;

float velocity = (float) (this.motionX + this.motionY + this.motionZ) / 3;

force = velocity * density1;

 

if(velocity == 0) {

onIdle++;

}

if(onIdle > 40) {

worldObj.setBlock((int) this.posX, (int) this.posY, (int) this.posZ, this.iblock);

setDead();

}

for(int k = 0; k < this.collidingBondingBloxes.size(); k++) {

Block block = this.collidingBondingBloxes.get(k);

if(this.velocity > worldObj.getFBlockHardness(block)) {

block = new BlockFlyingBlock(block.getMaterial(), block);

}

    }

}

 

public float getForce() {

return force;

}

 

 

public List getCollidingBlocksWithMoveBlock(Entity entity, AxisAlignedBB par2AxisAlignedBB) {

super.onUpdate();

this.collidingBondingBloxes.clear();

// declaring bounding box as int to be used in 'for' statement

int i = MathHelper.floor_double(entity.boundingBox.minX);

    int j = MathHelper.floor_double(entity.boundingBox.maxX + 1.0D);

    int k = MathHelper.floor_double(entity.boundingBox.minY);

    int l = MathHelper.floor_double(entity.boundingBox.maxY + 1.0D);

    int i1 = MathHelper.floor_double(entity.boundingBox.minZ);

    int j1 = MathHelper.floor_double(entity.boundingBox.maxZ + 1.0D);

    // 'for' statement of minX to MaxX

    for (int k1 = i; k1 < j; k1++) {

    //'for' statement of minZ to MaxZ

        for (int l1 = i1; l1 < j1; l1++) {

        // 'for' statement of minY to MaxY

            for (int i2 = k - 1; i2 < l; i2++)

            {

            //declaring block

            Block block;

              if ((k1 >= -30000000) && (k1 < 30000000) && (l1 >= -30000000) && (l1 < 30000000)) {

                // getting all blocks inside bounding Box

              block = worldObj.getBlock(k1, i2, l1);

            // i dont want air blocks included so they will not be added

              if(!worldObj.isAirBlock(k1, i2, l1)){

           

                this.collidingBondingBloxes.add(block);

              }

              } else {

                block =  null;

              }

              block.addCollisionBoxesToList(worldObj, k1, i2, l1, par2AxisAlignedBB, this.collidingBondingBloxes, (Entity) entity);

            }

          }

      }

   

      return this.collidingBondingBloxes;

}

 

public boolean canBeCollidedWith() {

return true;

 

}

 

 

@Override

protected void readEntityFromNBT(NBTTagCompound arg0) {

super.readFromNBT(arg0);

 

}

 

@Override

protected void writeEntityToNBT(NBTTagCompound arg0) {

 

 

}

 

@Override

protected void entityInit() {

// TODO Auto-generated method stub

 

}

}

 

 

 

as delcared in mod class

 

 

 

 

//render registry for entity

RenderingRegistry.registerEntityRenderingHandler(EntityFlyingBlock.class, new RenderFlyin(new ModelBlock(), Blocks.planks));

 

 

    EntityRegistry.registerGlobalEntityID(EntityFlyingBlock.class, "flying!", EntityRegistry.findGlobalUniqueEntityId());

 

 

 

 

please help, Thank you

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