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[SOLVED][1.8] Ore Generation code


DanPerry1808

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What is your problem? BlockPos is just a wrapper class that wraps x, y and z in one Object.

 

I'm having trouble with updating my generateSurface method, here's the code: private void generateSurface(World world, Random random, int blockX, int blockZ) {

for(int i = 0; i < 10; i++){

int Xcoord = blockX + random.nextInt(16);

int Ycoord = random.nextInt(28);

int Zcoord = blockZ + random.nextInt(16);

 

new WorldGenMinable(DanArmourMain.invisore, 4).generate(world, random, Xcoord, Ycoord, Zcoord);

}

 

}

 

hope this helps

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generate

now takes a BlockPos argument instead of 3 ints.

 

Sorry, I have lots of errors with this, I have no idea what's changed or what to change, here is my full class:

 

public class InvisOreWorldGeneration implements IWorldGenerator{

 

@Override

public void generate(Random random, int chunkX, int chunkZ, World world,

IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

switch(world.provider.getDimensionId()){

case -1 : generateNether(world, random, chunkX * 16, chunkZ * 16);

case 0 : generateSurface(world, random, chunkX * 16, chunkZ * 16);

}

 

}

 

private void generateSurface(World world, Random random, int blockX, int blockZ) {

for(int i = 0; i < 10; i++){

int Xcoord = blockX + random.nextInt(16);

int Ycoord = random.nextInt(28);

int Zcoord = blockZ + random.nextInt(16);

 

new WorldGenMinable(DanArmourMain.invisore, 4).generate(world, random, pos);

}

 

}

 

private void generateNether(World world, Random random, int i, int j) {

}

}

 

I've got an error on new WroldGenMineable because it needs invisore (my block) to be a block state. Also, inserting a BlockPos into the generate method means I have to put it into the generateSurface parameters, which in turn needs one in main generate method, which then causes an error with the @Override meaning that it no longer implements the needed method for IWorldGenerator.

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  • 1 month later...
  • 3 weeks later...

To get the default block state (IBlockState) for your Block use the

getDefaultState

method.

For your BlockPos: all you need to do is wrap the 3 variables (Xcoord, Ycoord, Zcoord) into a BlockPos. Seriously.

 

Wow...such a simple change, an annoying one, but simple once it's been explained. Thank You. 8)

a.k.a. Sirius

width=400 height=82http://i.imgur.com/QRtYi6e.png[/img]

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