Posted November 29, 201410 yr Hi, i am currently creating a broad axe for my mod. I am using my algorithm to get the log blocks of the tree the player tries to fell. This method stores all log coords in the axe´s nbt. Now I would like to change the time it takes to break the log that is currently being harvested depending on the size of the array in my items nbt. I already found the getDigSpeed() method can do this, but my problem is, that this method is fired/checked before my tree algorithm is called in onBlockStartBreak() . Is there a way to use this methods or other ways to change the time it takes to break the block depending on the size of the tree?
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