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[1.7.10] [Solved] Gui acting WIERD.


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I made a block that has it's own gui, when I rightClick it however, it does something really wierd. Here is a sceenshot:


Here is my code:



The gui:

public class ArcaneHarnesserGui 
			extends GuiScreen{
public static final int GUI_ID = 20;

private static final ResourceLocation guiTexture = new ResourceLocation("wizardry", "/textures/gui/arcaneHarnesserGui.png");

private int ImageWidth = 176;
    private int ImageHeight = 166;
    public void drawScreen(int x, int y, float par3){ 	
        int k = (this.width - this.ImageWidth) / 2;
        byte b0 = 2;
    	this.drawTexturedModalRect(k, b0, 0, 0, this.ImageWidth, this.ImageHeight);


The code in my block that opens the gui:

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_){
	player.openGui(Wizardry.instance, ArcaneHarnesserGui.GUI_ID, world, x, y, z);

	return true;


My guiHandler:

public class GuiHandler
			implements IGuiHandler {

    public Object getServerGuiElement ( int ID, EntityPlayer player, World world, int x, int y, int z ) {
            return null;

    public Object getClientGuiElement ( int ID, EntityPlayer player, World world, int x, int y, int z ) {
    	Object result = null;
            if (ID == ArcaneHarnesserGui.GUI_ID){
                    result = new ArcaneHarnesserGui();
            		return result;




Edit: Here is what it should look like:


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