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[SOLVED] [1.7.10] Custom Bow Pulling Animation Not Showing


swatkins

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I'm creating a very basic extension of the ItemBow. Right now, I'm just trying to change the textures for my new bow. I have the "standby" icon working correctly, but when shooting the bow, I don't get the "pulling" icons to cycle through for the animation.

 

Below is a small screencast of the lack of animation. As you can see, the "standby" icon is present through the entire shot. The animation never cycles through the 3 "pulling" icons.

 

http://screencast-o-matic.com/watch/c2lfr0e0Ze

 

 

Here is my class:

 

package com.swatkins.firstmod;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemBow;
import net.minecraft.util.IIcon;

public class DiamondBow extends ItemBow {

public static final String[] bowPullIconNameArray = new String[] {"diamond_bow_pulling_0", "diamond_bow_pulling_1", "diamond_bow_pulling_2"};
    @SideOnly(Side.CLIENT)
    private IIcon[] iconArray;
    
public DiamondBow()
{
	setUnlocalizedName(FirstMod.MODID + "_" + "diamond_bow");
}

@Override
@SideOnly(Side.CLIENT)
    public void registerIcons(IIconRegister p_94581_1_)
    {
        this.itemIcon = p_94581_1_.registerIcon(FirstMod.MODID + ":" + "diamond_bow_standby");
        this.iconArray = new IIcon[bowPullIconNameArray.length];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = p_94581_1_.registerIcon(FirstMod.MODID + ":" + bowPullIconNameArray[i]);
        }
    }
}

 

I know there is a getItemIconForUseDuration method, but it is never called when holding down the right mouse button to shoot the bow. I've also tried implementing a getIcon method, but it isn't called either.

 

Can anyone help me to get this animation working? I appreciate your help!

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Received an answer on StackOverflow (http://stackoverflow.com/a/27327256/844726), thought I'd share here for others.

 

These two methods need to be present in the Custom Bow class:

 

@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon (ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
{
    if (usingItem != null)
    {
        int time = 72000 - useRemaining;
        if (time <
            return iconArray[0];
        if (time < 14)
            return iconArray[1];
        return iconArray[2];
    }
    return getIcon(stack, renderPass);
}

@Override
public IIcon getItemIconForUseDuration(int par1)
{
    return this.iconArray[par1];
}

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