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[1.8] Item Meshing Please Help {FML}


many231

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Ok I know you have to mesh the model but I have tried everything if I put it in my main mod file it says I need a variable or constant. If I put it in my Items class then it errors. Mesh line: Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Venison, 0, new ModelResourceLocation("deer:Venison", "inventory"));

where do I put it and is it right to use the init() way to make items?

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Items class:

package com.many231.deer.init;

 

import net.minecraft.client.Minecraft;

import net.minecraft.client.resources.model.ModelResourceLocation;

import net.minecraft.item.Item;

import net.minecraft.item.ItemFood;

 

import com.many231.deer.DeerMod;

import com.many231.deer.items.Cooked_Venison;

import com.many231.deer.items.Venison;

 

public class Items {

 

public static Item Venison;

public static ItemFood Cooked_Venison;

 

 

public static void init() {

 

Venison = new Venison();

Cooked_Venison = new Cooked_Venison();

}

}

 

Main Class:

@Mod(modid="deer", version="1.0")

public class DeerMod {

public static final String MODID = "deer";

public static final String VERSION = "1.0";

 

@Mod.EventHandler

public void preInit(FMLPreInitializationEvent evnt)

{

Items.init();

Item Venison = null;

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Venison, 0, new ModelResourceLocation("deer:Venison", "inventory"));

EntityRegistry.registerGlobalEntityID(EntityDeer.class, "Deer", EntityRegistry.findGlobalUniqueEntityId(), 7031082, 0);

EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.birchForest });

    EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.extremeHills });

    EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.forest });

    EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.plains });

    EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.taiga });

}

 

@Mod.EventHandler

public void init(FMLInitializationEvent event)

{

if (event.getSide().isClient()) {

RenderingRegistry.registerEntityRenderingHandler(EntityDeer.class, new RenderDeer());

}

}

}

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