Posted December 5, 201410 yr Ok I know you have to mesh the model but I have tried everything if I put it in my main mod file it says I need a variable or constant. If I put it in my Items class then it errors. Mesh line: Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Venison, 0, new ModelResourceLocation("deer:Venison", "inventory")); where do I put it and is it right to use the init() way to make items?
December 5, 201410 yr Post your code. You should register items in preInit, and register them for meshing in init. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
December 5, 201410 yr Author Items class: package com.many231.deer.init; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.item.ItemFood; import com.many231.deer.DeerMod; import com.many231.deer.items.Cooked_Venison; import com.many231.deer.items.Venison; public class Items { public static Item Venison; public static ItemFood Cooked_Venison; public static void init() { Venison = new Venison(); Cooked_Venison = new Cooked_Venison(); } } Main Class: @Mod(modid="deer", version="1.0") public class DeerMod { public static final String MODID = "deer"; public static final String VERSION = "1.0"; @Mod.EventHandler public void preInit(FMLPreInitializationEvent evnt) { Items.init(); Item Venison = null; Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Venison, 0, new ModelResourceLocation("deer:Venison", "inventory")); EntityRegistry.registerGlobalEntityID(EntityDeer.class, "Deer", EntityRegistry.findGlobalUniqueEntityId(), 7031082, 0); EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.birchForest }); EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.extremeHills }); EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.forest }); EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.plains }); EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.taiga }); } @Mod.EventHandler public void init(FMLInitializationEvent event) { if (event.getSide().isClient()) { RenderingRegistry.registerEntityRenderingHandler(EntityDeer.class, new RenderDeer()); } } }
December 5, 201410 yr You haven't registered your items, and you need to register them for meshing in init, not preInit. Also, don't use the global entity id system. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
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