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Posted

Ok I know you have to mesh the model but I have tried everything if I put it in my main mod file it says I need a variable or constant. If I put it in my Items class then it errors. Mesh line: Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Venison, 0, new ModelResourceLocation("deer:Venison", "inventory"));

where do I put it and is it right to use the init() way to make items?

Post your code. You should register items in preInit, and register them for meshing in init.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

  • Author

Items class:

package com.many231.deer.init;

 

import net.minecraft.client.Minecraft;

import net.minecraft.client.resources.model.ModelResourceLocation;

import net.minecraft.item.Item;

import net.minecraft.item.ItemFood;

 

import com.many231.deer.DeerMod;

import com.many231.deer.items.Cooked_Venison;

import com.many231.deer.items.Venison;

 

public class Items {

 

public static Item Venison;

public static ItemFood Cooked_Venison;

 

 

public static void init() {

 

Venison = new Venison();

Cooked_Venison = new Cooked_Venison();

}

}

 

Main Class:

@Mod(modid="deer", version="1.0")

public class DeerMod {

public static final String MODID = "deer";

public static final String VERSION = "1.0";

 

@Mod.EventHandler

public void preInit(FMLPreInitializationEvent evnt)

{

Items.init();

Item Venison = null;

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Venison, 0, new ModelResourceLocation("deer:Venison", "inventory"));

EntityRegistry.registerGlobalEntityID(EntityDeer.class, "Deer", EntityRegistry.findGlobalUniqueEntityId(), 7031082, 0);

EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.birchForest });

    EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.extremeHills });

    EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.forest });

    EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.plains });

    EntityRegistry.addSpawn(EntityDeer.class, 5, 5, 10, EnumCreatureType.CREATURE, new BiomeGenBase[] { BiomeGenBase.taiga });

}

 

@Mod.EventHandler

public void init(FMLInitializationEvent event)

{

if (event.getSide().isClient()) {

RenderingRegistry.registerEntityRenderingHandler(EntityDeer.class, new RenderDeer());

}

}

}

You haven't registered your items, and you need to register them for meshing in init, not preInit. Also, don't use the global entity id system.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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