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[1.8]Set textures for a meta/sub item or use a custome texture <SOLVED>


perromercenary00

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i been harvesting the minecraft classes for hours and just dont ge it.

 

i create a meta item named multitextura  using like model items.coal and i have the multitextura showing all the six subitems i set in mi custom but is not loading the textures 

 

well if i declare textures using

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.multitextura, 0, new ModelResourceLocation("modmercenario:multitextura" , "inventory"));

 

it load the texture just for the item multitextura0, the tutorial say i must add

 

ModelBakery.addVariantName(MercenaryModItems.multitextura, new String[]{"multitextura1", "multitextura2", "multitextura3"});

 

notese i have create multitextura1.json multitextura2.json multitextura3.json pointing to the textures to this sub items

but is not working and fuckup the texture for multitextura  single item

 

scavengin the code i found in net.minecraft.client.resources.model.ModelBakery in the line 354  the coal charcoal declaration and i been using that for example and

.minecraft/versions/1.8/1.8/assets/minecraft/models/item/charcoal.json

.minecraft/versions/1.8/1.8/assets/minecraft/models/item/coal.json

for my json's  files

 

 

 

soo what im doing  wrong  can someone point mi in the direction or an example of  subitems working ??

 

 

 

 

 

 

 

 

here is the code _________________________________________________________________________

 

package mercenarymod.items.multitextura;

 

import java.util.List;

 

import net.minecraft.item.EnumAction;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.init.Items;

import net.minecraft.stats.StatList;

import net.minecraft.world.World;

import mercenarymod.materialesMercenarios;

import mercenarymod.Mercenary;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.enchantment.Enchantment;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityArrow;

import net.minecraftforge.fml.common.registry.GameRegistry;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

 

 

 

public class multitextura extends Item{

 

public static String name = "multitextura";

 

 

public multitextura(){

 

// setUnlocalizedName(Mercenary.MODID + "_" + name);

GameRegistry.registerItem(this, name);

setCreativeTab(Mercenary.herramientas);

this.setHasSubtypes(true);

this.maxStackSize = 1;

 

;}

 

public String getUnlocalizedName(ItemStack stack)

    {

       

int m= stack.getMetadata();

 

if (m == 0){return name+"0" ;}

if (m == 1){return name+"1" ;}

if (m == 2){return name+"2" ;}

if (m == 3){return name+"3" ;}

if (m == 4){return name+"4" ;}

if (m == 5){return name+"5" ;}

 

return name+"0";

   

    }

 

@SideOnly(Side.CLIENT)

    public void getSubItems(Item itemIn, CreativeTabs tab, List subItems)

    {

        subItems.add(new ItemStack(itemIn, 1, 0));

        subItems.add(new ItemStack(itemIn, 1, 1));

        subItems.add(new ItemStack(itemIn, 1, 2));

        subItems.add(new ItemStack(itemIn, 1, 3));

        subItems.add(new ItemStack(itemIn, 1, 4));

        subItems.add(new ItemStack(itemIn, 1, 5));

       

             

       

    }

}

 

 

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I think you must implement the method getIcon as you made with getUnlocalizedName type:

 

 

 @Override 
public String getIcon(int meta)
    {
      
      if (meta == 0){return texture0}
      if (meta == 1){return texture1}
      if (meta == 2){return texture2}
      if (meta == 3){return texture3}
      if (meta == 4){return texture4}
      if (meta == 5){return texture5}
      
      return texture0;
    
    }

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i been experiment whit code i found something

 

if i take my multiitem and do

 

registrarTextura.item(MercenaryModItems.multitextura,0,"multitextura");

registrarTextura.item(MercenaryModItems.multitextura,1,"pica_carbon_carbon");

registrarTextura.item(MercenaryModItems.multitextura,2,"pala_carbon_carbon");

   

but thas mi resgistrar textura class and is equal to doo

 

 

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.multitextura, 0, new ModelResourceLocation("modmercenario:multitextura" , "inventory"));

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.multitextura, 1, new ModelResourceLocation("modmercenario:pica_carbon_carbon" , "inventory"));

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModItems.multitextura, 2, new ModelResourceLocation("modmercenario:pala_carbon_carbon" , "inventory"));

 

 

whith that i get mi multitexture subitems get

 

multitextura0 whith  texture 0 like it must be

 

multitextura1 whith  mi pica texture

 

multitextura2 whith  mi pala texture

 

 

if i could make  custome  files.json  whithout declarated and item whit the same it would be great .

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At least 

realize how to use the ModelBakery  is harder when no examples are avaliable

 

firts is true

you can create a custome texture linkid to a custom json file no matter names  .but you must load this json whith an existing item no matter what but existing and registered

 

 

here an example:

 

i take a ramdom picture from internet  this  http://www.mildred.co/issueassets/22/14RSpaperbagdog.jpg  download resize convert to png whit gimp and named  ramdon.png, store in

forge-1.8-11.14.0.1261-1.8-src/src/main/resources/assets/modmercenario/textures/items/ramdom/ramdon.png

 

 

then a create a json file in

forge-1.8-11.14.0.1261-1.8-src/src/main/resources/assets/modmercenario/models/item/namedhowiwant.json

 

and set like this

_____________________________________________

 

{

    "parent": "builtin/generated",

    "textures": {

        "layer0": "modmercenario:items/ramdom/ramdon"

 

    },

    "display": {

        "thirdperson": {

            "rotation": [ 0, 90, -35 ],

            "translation": [ 0, 1.25, -3.5 ],

            "scale": [ 0.85, 0.85, 0.85 ]

        },

        "firstperson": {

            "rotation": [ 0, -135, 25 ],

            "translation": [ 0, 4, 2 ],

            "scale": [ 1.7, 1.7, 1.7 ]

        }

    }

}

 

________________________________________________

 

 

then in mi register textures file,  mi case MercenaryModTexturas

 

i set  namedhowiwant  to the apple item, whatever item you chose work

 

ModelBakery.addVariantName(Items.apple, new String[]{"modmercenario:namedhowiwant"});

 

the apple item is not afected in any way just used force minecraft to load namedhowiwant.json

 

and now i can use namedhowiwant.json to set the texture of what ever mi items i whant

 

registrarTextura.item(MercenaryModItems.espada_carbon_carbon,0,"namedhowiwant");   

now  this sword has the doogy image from internet loaded like texture

 

// i set method registrarTextura.item(item , metadata , jsonName); way to shorten code

 

 

 

 

   

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  • 3 months later...

I know this is marked as solved but i just wanted to post my code and how it works for me.

 

My item class

[embed=425,349]package com.lothrazar.samscontent.item;

 

import java.util.ArrayList;

import java.util.List;

 

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.effect.EntityLightningBolt;

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.EnumDyeColor;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.ItemTool;

import net.minecraft.util.BlockPos;

import net.minecraftforge.event.entity.player.PlayerInteractEvent;

import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

import net.minecraftforge.fml.common.registry.GameRegistry;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

import com.google.common.collect.Lists;

import com.lothrazar.samscontent.ModLoader;

import com.lothrazar.util.*;

 

public class ItemBaseWand extends Item

{

public ItemBaseWand()

{

super();

        this.setHasSubtypes(true);

        this.setMaxDamage(0);

        this.setMaxStackSize(1);

this.setCreativeTab(ModLoader.tabSamsContent);

/*

*

* ModelBakery.class

* ItemDye.class

*

*    this.variantNames.put(Items.dye, Lists.newArrayList(new String[] {"dye_black", "dye_red", "dye_green", "dye_brown", "dye_blue", "dye_purple", "dye_cyan", "dye_silver", "dye_gray", "dye_pink", "dye_lime", "dye_yellow", "dye_light_blue", "dye_magenta", "dye_orange", "dye_white"}));

     

* */

}

@Override

    public String getUnlocalizedName(ItemStack stack)

    {

        int i = stack.getMetadata();

        return super.getUnlocalizedName() + "_" + i;

    }

 

public final static int MAX_META = 19;

@Override

    @SideOnly(Side.CLIENT)

    public void getSubItems(Item itemIn, CreativeTabs tab, List subItems)

    {

        for (int i = 0; i < MAX_META; ++i)

        {

            subItems.add(new ItemStack(itemIn, 1, i));

        }

    }

 

public static void addRecipe()

{

GameRegistry.addRecipe(new ItemStack(ItemRegistry.baseWand)

,"beb"

," b "

," b "

, 'e', Items.emerald

, 'b', Items.blaze_rod  );

 

if(ModLoader.configSettings.uncraftGeneral)

GameRegistry.addSmelting(ItemRegistry.wandBuilding, new ItemStack(Items.emerald,1,0),0);

}

@SubscribeEvent

public void onPlayerInteract(PlayerInteractEvent event)

  {     

ItemStack held = event.entityPlayer.getCurrentEquippedItem(); 

if(held == null) { return; }//empty hand so do nothing

 

if(held.getItem() != ItemRegistry.baseWand ) {return;}

 

if( event.action.LEFT_CLICK_BLOCK == event.action )//TODO: is left click a good strat

{   

 

int meta = held.getItemDamage();

 

if(meta >= this.MAX_META)

held.setItemDamage(0);

else

held.setItemDamage(meta + 1);//TODO: shift goes backword

 

System.out.println(held.getItemDamage());

}

else

{

 

}

  }

}

[/embed]

 

Of course i register the item the normal way

 

[embed=425,349] GameRegistry.registerItem(item, name);[/embed]

 

And in my client proxy I have this:

 

[embed=425,349] ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();

 

        String name;

        Item item;

 

        for(Block b : BlockRegistry.blocks)

        {

        item = Item.getItemFromBlock(b);

        name = Reference.TEXTURE_LOCATION + b.getUnlocalizedName().replaceAll("tile.", "");

 

  mesher.register(item, 0, new ModelResourceLocation( name , "inventory"));

       

        }

       

 

        for(Item i : ItemRegistry.items)

        { 

        name = Reference.TEXTURE_LOCATION + i.getUnlocalizedName().replaceAll("item.", "");

 

  mesher.register(i, 0, new ModelResourceLocation( name , "inventory"));

       

  System.out.println("iii :: "+name);

        }

     

        for (int i = 0; i < ItemBaseWand.MAX_META; ++i)

        {

  mesher.register(ItemRegistry.baseWand, i, new ModelResourceLocation(Reference.TEXTURE_LOCATION + "base_wand_"+i , "inventory"));

        }

        ModelBakery.addVariantName(ItemRegistry.baseWand, Reference.TEXTURE_LOCATION +"base_wand_0",Reference.TEXTURE_LOCATION +"base_wand_1");

        [/embed]

 

 

Feel free to ask questions or if you want github link.  I am sure i could have done things better or in a different way, i am not an expert.  My item does switch textures when the data value changes from 0,1,2, etc

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