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[UNSOLVED] ArmorItems have same texture and are not equipable.


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This is wierd.

 

So I created a new armor.

It's a Tinfoil hat, a tie, underpants and some socks.

Although they have their own texture, they appear like this ingame.

 

Only the Tinfoil hat is wearable.

 

Main class (Armorcode is marked Green):

 

package net.lumberstock.mod;

 

import net.lumberstock.mod.armor.MagicArmor;

import net.lumberstock.mod.armor.MiscArmor;

import net.lumberstock.mod.blocks.BluestoneBlock;

import net.lumberstock.mod.blocks.BluestoneOre;

import net.lumberstock.mod.blocks.CasseriteOre;

import net.lumberstock.mod.blocks.Crate;

import net.lumberstock.mod.blocks.MagicBush;

import net.lumberstock.mod.blocks.Mud;

import net.lumberstock.mod.blocks.PaloozaBlock;

import net.lumberstock.mod.blocks.PaloozaOre;

import net.lumberstock.mod.blocks.Piss;

import net.lumberstock.mod.blocks.TinBlock;

import net.lumberstock.mod.handlers.BucketHandler;

import net.lumberstock.mod.items.BucketMud;

import net.lumberstock.mod.items.BucketPiss;

import net.lumberstock.mod.items.NCItems;

import net.lumberstock.mod.worldgen.LumberstockWorldGen;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.init.Blocks;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.item.ItemArmor.ArmorMaterial;

import net.minecraft.item.ItemFood;

import net.minecraft.item.ItemStack;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.common.util.EnumHelper;

import net.minecraftforge.fluids.Fluid;

import net.minecraftforge.fluids.FluidContainerRegistry;

import net.minecraftforge.fluids.FluidRegistry;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@Mod(modid = Lumberstock.modid, version = Lumberstock.version, name = Lumberstock.name)

public class Lumberstock {

 

 

//Modinformation

public static final String modid = "lumberstock";

public static final String version = "Alpha v0.8";

    public static final String name = "Lumberstock's Wonderful Book of Horrors";

 

    LumberstockWorldGen eventWorldGen = new LumberstockWorldGen();

    public static ArmorMaterial MagicArmorMaterial = EnumHelper.addArmorMaterial("MagicArmorMaterial", 6, new int[] {1, 4, 3, 2}, 10);

    public static ArmorMaterial MiscArmorMaterial = EnumHelper.addArmorMaterial("MiscArmorMaterial", 8, new int[] {2, 6, 4, 2}, 4);

   

    //Items

    public static Item itemMagicLeaf;

    public static Item itemBattery;

    public static Item itemBucketMud;

    public static Item itemBucketPiss;

    public static Item itemTinIngot;

    public static Item itemTinfoil;

    public static Item itemPaloozaGem;

    public static Item itemBluestoneGem;

    public static Item itemPaperclip;

    public static Item itemClippy;

   

    //Food

 

    public static Item foodDonut;

    public static Item foodNiceDonut;

    public static Item foodChocDonut; 

    public static Item foodLemon;

    public static Item foodLime;

    public static Item foodIceCubes;

   

    //Blocks

    public static net.minecraft.block.Block blockMagicBush;

    public static net.minecraft.block.Block blockCrate;

    public static net.minecraft.block.Block blockMud;

    public static net.minecraft.block.Block blockPiss;

    public static net.minecraft.block.Block oreCasseriteOre;

    public static net.minecraft.block.Block blockTinBlock;

    public static net.minecraft.block.Block orePaloozaOre;

    public static net.minecraft.block.Block blockPaloozaBlock;

    public static net.minecraft.block.Block oreBluestoneOre;

    public static net.minecraft.block.Block blockBluestoneBlock;

 

    //Fluids

    public static Fluid fluidMud;

    public static Fluid fluidPiss;

 

   

    //Creative Tab

    public static CreativeTabs lumberstockTab; 

 

    //Armor

    public static int armorMagicHelmID;

    public static int armorMagicChestID;

    public static int armorMagicLegsID;

    public static int armorMagicBootsID;

   

    public static Item armorMagicHelm;

    public static Item armorMagicChest;

    public static Item armorMagicLegs;

    public static Item armorMagicBoots;

   

    public static int armorTinfoilHelmID;

    public static int armorTieID;

    public static int armorUnderpantsID;

    public static int armorSocksID;

   

    public static Item armorTinfoilHelm;

    public static Item armorTie;

    public static Item armorUnderpants;

    public static Item armorSocks;

   

    @EventHandler

    public void PreInit(FMLPreInitializationEvent preEvent){

 

   

    //Creative tab

    lumberstockTab = new CreativeTabs("lumberstock"){

    @SideOnly(Side.CLIENT)

    public Item getTabIconItem() {

    return Item.getItemFromBlock(Lumberstock.blockCrate);

 

    }

    };

   

   

    //Items

    itemMagicLeaf = new NCItems().setUnlocalizedName("MagicLeaf");

        GameRegistry.registerItem(itemMagicLeaf, "MagicLeaf");

       

        itemBattery = new NCItems().setUnlocalizedName("Battery");

        GameRegistry.registerItem(itemBattery, "Battery");

       

        itemTinIngot = new NCItems().setUnlocalizedName("TinIngot");

        GameRegistry.registerItem(itemTinIngot, "TinIngot");

       

        itemTinfoil = new NCItems().setUnlocalizedName("Tinfoil");

        GameRegistry.registerItem(itemTinfoil, "Tinfoil");

       

        itemPaloozaGem = new NCItems().setUnlocalizedName("PaloozaGem");

        GameRegistry.registerItem(itemPaloozaGem, "PaloozaGem");

       

        itemBluestoneGem = new NCItems().setUnlocalizedName("BluestoneGem");

        GameRegistry.registerItem(itemBluestoneGem, "BluestoneGem");

       

        itemPaperclip = new NCItems().setUnlocalizedName("Paperclip");

        GameRegistry.registerItem(itemPaperclip, "Paperclip");

       

        itemClippy = new NCItems().setUnlocalizedName("Clippy");

        GameRegistry.registerItem(itemClippy, "Clippy");

       

        //Armor

        armorMagicHelm = new MagicArmor(MagicArmorMaterial, armorMagicHelmID, 0).setUnlocalizedName("MagicHelm");

        armorMagicChest = new MagicArmor(MagicArmorMaterial, armorMagicChestID, 1).setUnlocalizedName("MagicChest");

        armorMagicLegs = new MagicArmor(MagicArmorMaterial, armorMagicLegsID, 2).setUnlocalizedName("MagicLegs");

        armorMagicBoots = new MagicArmor(MagicArmorMaterial, armorMagicBootsID, 3).setUnlocalizedName("MagicBoots");

       

        GameRegistry.registerItem(armorMagicHelm, "MagicHelm");

        GameRegistry.registerItem(armorMagicChest, "MagicChest");

        GameRegistry.registerItem(armorMagicLegs, "MagicLegs");

        GameRegistry.registerItem(armorMagicBoots, "MagicBoots");

       

        armorTinfoilHelm = new MiscArmor(MiscArmorMaterial, armorTinfoilHelmID, 0).setUnlocalizedName("TinfoilHelm");

        armorTie = new MiscArmor(MiscArmorMaterial, armorTieID, 0).setUnlocalizedName("Tie");

        armorUnderpants = new MiscArmor(MiscArmorMaterial, armorUnderpantsID, 0).setUnlocalizedName("Underpants");

        armorSocks = new MiscArmor(MiscArmorMaterial, armorSocksID, 0).setUnlocalizedName("Socks");

       

        GameRegistry.registerItem(armorTinfoilHelm, "TinfoilHelm");

        GameRegistry.registerItem(armorTie, "Tie");

        GameRegistry.registerItem(armorUnderpants, "Underpants");

        GameRegistry.registerItem(armorSocks, "Socks");

       

        //Blocks

        blockMagicBush = new MagicBush(Material.grass).setBlockName("MagicBush");

        GameRegistry.registerBlock(blockMagicBush, "MagicBush");

       

        blockCrate = new Crate(Material.wood).setBlockName("Crate");

        GameRegistry.registerBlock(blockCrate, "Crate");

       

        oreCasseriteOre = new CasseriteOre(Material.rock).setBlockName("CasseriteOre");

        GameRegistry.registerBlock(oreCasseriteOre, "CasseriteOre");

     

        blockTinBlock = new TinBlock(Material.iron).setBlockName("TinBlock");

        GameRegistry.registerBlock(blockTinBlock, "TinBlock");

       

        orePaloozaOre = new PaloozaOre(Material.rock).setBlockName("PaloozaOre");

        GameRegistry.registerBlock(orePaloozaOre, "PaloozaOre");

       

        blockPaloozaBlock = new PaloozaBlock(Material.iron).setBlockName("PaloozaBlock");

        GameRegistry.registerBlock(blockPaloozaBlock, "PaloozaBlock");

       

        oreBluestoneOre = new BluestoneOre(Material.rock).setBlockName("BluestoneOre");

        GameRegistry.registerBlock(oreBluestoneOre, "BluestoneOre");

       

        blockBluestoneBlock = new BluestoneBlock(Material.rock).setBlockName("BluestoneBlock");

        GameRegistry.registerBlock(blockBluestoneBlock, "BluestoneBlock");

       

        //Foods

        foodDonut = new ItemFood(4, 0.6F, true).setUnlocalizedName("Donut").setCreativeTab(lumberstockTab).setTextureName(Lumberstock.modid + ":Donut");

        GameRegistry.registerItem(foodDonut, "Donut");

       

        foodNiceDonut = new ItemFood(8, 0.7F, false).setUnlocalizedName("NiceDonut").setCreativeTab(lumberstockTab).setTextureName(Lumberstock.modid + ":NiceDonut");

        GameRegistry.registerItem(foodNiceDonut, "NiceDonut"); 

   

        foodChocDonut = new ItemFood(6, 0.6F, false).setUnlocalizedName("ChocDonut").setCreativeTab(lumberstockTab).setTextureName(Lumberstock.modid + ":ChocDonut");

        GameRegistry.registerItem(foodChocDonut, "ChocDonut");

 

        foodLemon = new ItemFood(2, 0.1F, false).setUnlocalizedName("Lemon").setCreativeTab(lumberstockTab).setTextureName(Lumberstock.modid + ":Lemon");

        GameRegistry.registerItem(foodLemon, "Lemon");

       

        foodLime = new ItemFood(3, 0.3F, false).setUnlocalizedName("Lime").setCreativeTab(lumberstockTab).setTextureName(Lumberstock.modid + ":Lime");

        GameRegistry.registerItem(foodLime, "Lime");

       

        foodIceCubes = new ItemFood(1, 0.1F, false).setUnlocalizedName("IceCubes").setCreativeTab(lumberstockTab).setTextureName(Lumberstock.modid + ":IceCubes");

        GameRegistry.registerItem(foodIceCubes, "IceCubes");

       

      //Fluids

    Fluid fluidMud = new Fluid("Mud");

    FluidRegistry.registerFluid(fluidMud);

    blockMud = new Mud(fluidMud, Material.water).setBlockName("Mud");

    GameRegistry.registerBlock(blockMud, Lumberstock.modid + "_" + blockMud.getUnlocalizedName().substring(5));

    fluidMud.setUnlocalizedName(blockMud.getUnlocalizedName());

    fluidMud.setViscosity(3000).setDensity(1200).setTemperature(300);

 

    itemBucketMud = new BucketMud(blockMud);

    itemBucketMud.setUnlocalizedName("BucketOfMud").setTextureName(Lumberstock.modid + ":BucketOfMud");

    GameRegistry.registerItem(itemBucketMud, "BucketOfMud");

    FluidContainerRegistry.registerFluidContainer(fluidMud, new ItemStack(itemBucketMud), new ItemStack(Items.bucket));

    BucketHandler.INSTANCE.buckets.put(blockMud, itemBucketMud);

    MinecraftForge.EVENT_BUS.register(BucketHandler.INSTANCE);

   

    Fluid fluidPiss = new Fluid("Piss");

    FluidRegistry.registerFluid(fluidPiss);

    blockPiss = new Piss(fluidPiss, Material.water).setBlockName("Piss");

    GameRegistry.registerBlock(blockPiss, Lumberstock.modid + "_" + blockPiss.getUnlocalizedName().substring(5));

    fluidPiss.setUnlocalizedName(blockPiss.getUnlocalizedName());

    fluidPiss.setViscosity(200).setDensity(200).setTemperature(400);

 

    itemBucketPiss = new BucketPiss(blockPiss);

    itemBucketPiss.setUnlocalizedName("BucketOfPiss").setTextureName(Lumberstock.modid + ":BucketOfPiss");

    GameRegistry.registerItem(itemBucketPiss, "BucketOfPiss");

    FluidContainerRegistry.registerFluidContainer(fluidPiss, new ItemStack(itemBucketPiss), new ItemStack(Items.bucket));

    BucketHandler.INSTANCE.buckets.put(blockPiss, itemBucketPiss);

    MinecraftForge.EVENT_BUS.register(BucketHandler.INSTANCE);

    }

   

@EventHandler

    public void Init(FMLInitializationEvent event){

 

 

//Smelting

GameRegistry.addSmelting(oreCasseriteOre, new ItemStack(itemTinIngot), 5);

 

//Crafting

    GameRegistry.addRecipe(new ItemStack(armorMagicHelm), new Object[]{"CCC", "C C", "  ",'C', itemMagicLeaf});

    GameRegistry.addRecipe(new ItemStack(armorMagicHelm), new Object[]{"  ", "CCC", "C C",'C', itemMagicLeaf});

   

    GameRegistry.addRecipe(new ItemStack(armorMagicChest), new Object[]{"C C", "CCC", "CCC",'C', itemMagicLeaf});

   

    GameRegistry.addRecipe(new ItemStack(armorMagicLegs), new Object[]{"CCC", "C C", "C C",'C', itemMagicLeaf});

   

    GameRegistry.addRecipe(new ItemStack(armorMagicBoots), new Object[]{"  ", "C C", "C C",'C', itemMagicLeaf});

    GameRegistry.addRecipe(new ItemStack(armorMagicBoots), new Object[]{"C C", "C C", "  ",'C', itemMagicLeaf});

 

   

    GameRegistry.addRecipe(new ItemStack(blockTinBlock), new Object[]{"CCC", "CCC", "CCC", 'C', itemTinIngot});

 

GameRegistry.addRecipe(new ItemStack(foodDonut), new Object[]{"AAA", "A A", "AAA", 'A', Items.wheat});

 

GameRegistry.addRecipe(new ItemStack(itemPaperclip), new Object[]{"AA ", "A A", "AA ", 'A', itemTinIngot});

 

GameRegistry.addRecipe(new ItemStack(itemTinfoil, 3), new Object[]{"AAA", "  ", "  ", 'A', itemTinIngot});

GameRegistry.addRecipe(new ItemStack(itemTinfoil, 3), new Object[]{"  ", "  ", "AAA", 'A', itemTinIngot});

GameRegistry.addRecipe(new ItemStack(itemTinfoil, 3), new Object[]{"  ", "AAA", "  ", 'A', itemTinIngot});

 

//Schapeless Crafting

    GameRegistry.addShapelessRecipe(new ItemStack(foodNiceDonut), new Object[]

    {

        new ItemStack(Items.dye, 1, 9), new ItemStack(Items.dye, 1, 12), new ItemStack(Items.dye, 1, 11), new ItemStack(Items.dye, 1, 1), new ItemStack(Items.dye, 1, 10), foodDonut, Items.sugar

    });

   

    GameRegistry.addShapelessRecipe(new ItemStack(foodIceCubes, 4), new Object[]

    {

        new ItemStack(Blocks.ice)

    });

   

    GameRegistry.addShapelessRecipe(new ItemStack(foodChocDonut), new Object[]

    {

        new ItemStack(Items.dye, 1, 3), foodDonut

    });

    }

 

    @EventHandler

    public void PostInit(FMLPostInitializationEvent postEvent){

   

    }

}

 

 

 

Armorclass:

 

package net.lumberstock.mod.armor;

 

import net.lumberstock.mod.Lumberstock;

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemStack;

import net.minecraft.potion.Potion;

import net.minecraft.potion.PotionEffect;

import net.minecraft.world.World;

 

public class MiscArmor extends ItemArmor {

 

        public MiscArmor(ArmorMaterial material, int id,

                        int slot) {

                super(material, id, slot);

                this.setCreativeTab(Lumberstock.lumberstockTab);

                this.isRepairable();

             

                if(slot == 0){

                this.setTextureName(Lumberstock.modid + ":TinfoilHelm");

             

                }else if (slot == 1){

                        this.setTextureName(Lumberstock.modid + ":Tie"); 

                }else if(slot == 2){

                        this.setTextureName(Lumberstock.modid + ":Underpants");

                }else if(slot == 3){

                        this.setTextureName(Lumberstock.modid + ":Socks");

                     

                }

        }

        public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String type) {

                if (itemstack.getItem() == Lumberstock.armorTinfoilHelm || itemstack.getItem() == Lumberstock.armorTie || itemstack.getItem() == Lumberstock.armorSocks){

                return Lumberstock.modid + ":textures/model/armor/misc_layer_1.png";

                }else if (itemstack.getItem() == Lumberstock.armorSocks) {

                return Lumberstock.modid + ":textures/model/armor/misc_layer_2.png";

                }else{

                return null;

                }

}

}

 

 

 

Help would be really nice.

This is this.

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They may not always work. // Simply re-run your setup task after changing the mappings to update your workspace. mappings channel: mapping_channel, version: mapping_version // When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game. // In most cases, it is not necessary to enable. // enableEclipsePrepareRuns = true // enableIdeaPrepareRuns = true // This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game. // It is REQUIRED to be set to true for this template to function. // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html copyIdeResources = true // When true, this property will add the folder name of all declared run configurations to generated IDE run configurations. // The folder name can be set on a run configuration using the "folderName" property. // By default, the folder name of a run configuration is the name of the Gradle project containing it. // generateRunFolders = true // This property enables access transformers for use in development. // They will be applied to the Minecraft artifact. // The access transformer file can be anywhere in the project. // However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge. // This default location is a best practice to automatically put the file in the right place in the final jar. // See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information. // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Default run configurations. // These can be tweaked, removed, or duplicated as needed. runs { // applies to all the run configs below configureEach { workingDirectory project.file('run') // Recommended logging data for a userdev environment // The markers can be added/remove as needed separated by commas. // "SCAN": For mods scan. // "REGISTRIES": For firing of registry events. // "REGISTRYDUMP": For getting the contents of all registries. property 'forge.logging.markers', 'REGISTRIES' // Recommended logging level for the console // You can set various levels here. // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels property 'forge.logging.console.level', 'debug' mods { "${mod_id}" { source sourceSets.main } } } client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', mod_id } server { property 'forge.enabledGameTestNamespaces', mod_id args '--nogui' } // This run config launches GameTestServer and runs all registered gametests, then exits. // By default, the server will crash when no gametests are provided. // The gametest system is also enabled by default for other run configs under the /test command. gameTestServer { property 'forge.enabledGameTestNamespaces', mod_id } data { // example of overriding the workingDirectory set in configureEach above workingDirectory project.file('run-data') // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { // Put repositories for dependencies here // ForgeGradle automatically adds the Forge maven and Maven Central for you maven { url "https://cursemaven.com" content { includeGroup "curse.maven" } } // If you have mod jar dependencies in ./libs, you can declare them as a repository like so. // See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver // flatDir { // dir 'libs' // } } dependencies { // Specify the version of Minecraft to use. // Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact. // The "userdev" classifier will be requested and setup by ForgeGradle. // If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"], // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository. minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" // Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}") // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}") // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}") implementation fg.deobf("curse.maven:epic-fight-mod-405076:5922122") annotationProcessor 'org.spongepowered:mixin:0.8.5:processor' // Example mod dependency using a mod jar from ./libs with a flat dir repository // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar // The group id is ignored when searching -- in this case, it is "blank" // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}") // For more info: // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } // This block of code expands all declared replace properties in the specified resource targets. // A missing property will result in an error. Properties are expanded using ${} Groovy notation. // When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments. // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html tasks.named('processResources', ProcessResources).configure { var replaceProperties = [ minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range, forge_version: forge_version, forge_version_range: forge_version_range, loader_version_range: loader_version_range, mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version, mod_authors: mod_authors, mod_description: mod_description, ] inputs.properties replaceProperties filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) { expand replaceProperties + [project: project] } } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") ]) } // This is the preferred method to reobfuscate your jar file finalizedBy 'reobfJar' } // However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing: // tasks.named('publish').configure { // dependsOn 'reobfJar' // } // Example configuration to allow publishing using the maven-publish plugin publishing { publications { register('mavenJava', MavenPublication) { artifact jar } } repositories { maven { url "file://${project.projectDir}/mcmodsrepo" } maven { url "https://cursemaven.com" content { includeGroup "curse.maven" } } } } tasks.withType(JavaCompile).configureEach { options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation }  
    • I have a custom 3d model which works perfectly. BUT I want it to be held diffrently on the players hand when the item is being used. My JSON file under assets/examplemod/items looks like this: { "model": { "type": "minecraft:condition", "on_false": { "type": "minecraft:model", "model": "examplemod:item/example_item" }, "on_true": { "type": "minecraft:model", "model": "examplemod:item/example_item_using" }, "property": "minecraft:using_item" } }   This works fine until the item is used. The correct model will be displayed but with a full black texture instead of the actuall texture. Any idea why? (I want to use the exact same texture for both items, because their model is the same just diffrent displays on firstperson_righthand and firstperson_lefthand). The models JSON's are fully blockbench files inlcuding the elements, display, textures with texture_size.   Also is this the correct way to do it? Because it feels so dumb to change the exact same model just for a diffrent right- and lefthand view.   (fyi: ItemUseAnimation is BLOCK for this item)
    • I just backed up my world then tried to create new mod with currently equipped mod but with new world still made same error. Sooo I think it's not world error. also It's working fine on singleplayer. + but it made some another weird error with new world
    • Maybe the file is too large - you can upload the log file via Mediafire
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