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Posted

hello guys,

I have just updated my mod to 1.8, and of course I got some problems.

I have solved most myself, but is a problem I don't know how to solve.

 

 

The problem is:

On random moments, (The most in my own dimension, but not always), minecraft just crashes.

It seems to be something with entity rendering.

 

Here is a crash report:

 

  Reveal hidden contents

 

 

Does anybody understand what goes wrong?

I can hardly play and update my mod on this way.

Posted

The ChunkPrimer wasn't as difficult as I thought. It is actually easier than the previous way in 1.7.

But WorldData doesn't save anything and my game still crashes on random moments with almost the same report as I posted.

It is probably something with particles, but I don't want to remove everything that spawns particles.

Posted

I think I know the problem:

I am saving data in a tag saved as the players UUID.

In 1.7.10 I always played with ForgeDevName, but now I am playing with many different players while testing in eclipse.

So I always join with another UUID.

 

And about my other problem:

It is really difficult to solve because I can't edit the base codes.

Does anybody know how I could solve the random crashes?

Posted

Do you mean you can't "view" the base codes? Because you certainly should not be editing them, it is deliberate that you cannot. If you can't view the code, it might be a workspace issue; you might try carefully stepping through the setup process again.

 

As far as your random crashes, ConcurrentModificationExceptions are typically caused by modifying an iterable collection while still traversing it. Is there any place where you're editing some form of Collection at the same time as you (or some other vanilla code) is iterating through it?

Posted

I can view the base codes easily, but I can't edit them.

Otherwise I would put it in a try statement and I should be done.

 

I am not doing anything with iterators, I am only spawning large numbers of particles, and minecraft sometimes fails to render them and the game crashes than.

Posted

Sometimes, minecraft forge edits the base codes of minecraft.

Would they solve this problem for me if I just ask?

I have never wanted to do something with the base codes, but I see no better solution for this problem.

Shall I ask it to the authors of minecraft forge?

Posted

But why is the crash on the client?

And why was nothing wrong in 1.7.10?

 

And the crash is after spawning the particles, and not directly.

That's why it is so difficult to solve.

Posted

Isn't it very easy for minecraftforge to solve this?

Wouldn't a simple try/catch solve this?

The chance of crashing seems to be very small, so it doesn't always fail.

Posted

I thought the render should fail the current tick, and it would go better the tick after it.

In that case, ignoring would be better than crashing.

But if the problem is not going to solve itself...

Than this will be a big problem.

Posted

I have allready readed what it is.

But I didn't understand it completely, I think it means that an important collection is modified.

 

But anyway:

I believe I will have to wait until minecraft forge solve this problem and just do something else until than.

I don't think I can do anything.

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