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Posted

Hello Everyone, Lately I've been following Jabelar's modding tutorials. I've run into a problem where I can't plant the seed. I can go into NEI and get the crop's block itself and it'll work fine so I know it's not that. If anyone can help I would greatly appreciate it.

 

Coffee Bean class

 

package com.skullcrusher.BetterThings.items;

 

import com.skullcrusher.BetterThings.BetterThings;

import com.skullcrusher.BetterThings.ModSeeds;

 

import net.minecraft.init.Blocks;

import net.minecraftforge.common.IPlantable;

 

public class CoffeeBean extends ModSeeds

{

 

 

    public CoffeeBean()

    {

        super(1, 0.3F, BetterThings.CoffeePlant, Blocks.farmland);

    }

}

 

 

 

Mod Seed Class (Parent Class)

 

 

 

package com.skullcrusher.BetterThings;

 

import net.minecraft.block.Block;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemFood;

import net.minecraft.item.ItemStack;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

import net.minecraftforge.common.EnumPlantType;

import net.minecraftforge.common.IPlantable;

import net.minecraftforge.common.util.ForgeDirection;

 

public class ModSeeds extends ItemFood implements IPlantable

{

    private final Block theBlockPlant;

    /**

    * Block ID of the soil this seed food should be planted on.

    */

    private final Block soilId;

 

    public ModSeeds(int parHealAmount, float parSaturationModifier,

          Block parBlockPlant, Block parSoilBlock)

    {

        super(parHealAmount, parSaturationModifier, false);

        theBlockPlant = parBlockPlant;

        soilId = parSoilBlock;

    }

 

    @Override

    public boolean onItemUse(ItemStack parItemStack, EntityPlayer parPlayer,

          World parWorld, int parX, int parY, int parZ, int par7, float par8,

          float par9, float par10)

    {

    // not sure what this parameter does, copied it from potato

        if (par7 != 1)

        {

            return false;

        }

        // check if player has capability to edit

        else if (parPlayer.canPlayerEdit(parX, parY+1, parZ, par7, parItemStack))

        {

            // check that the soil block can sustain the plant

            // and that block above is air so there is room for plant to grow

            if (parWorld.getBlock(parX, parY, parZ).canSustainPlant(parWorld,

                  parX, parY, parZ, ForgeDirection.UP, this) && parWorld

                  .isAirBlock(parX, parY+1, parZ))

            {

            // place the plant block

                parWorld.setBlock(parX, parY+1, parZ, theBlockPlant);

                // decrement the stack of seed items

                --parItemStack.stackSize;

                return true;

            }

            else

            {

                return false;

            }

        }

        else

        {

            return false;

        }

    }

 

    @Override

    public EnumPlantType getPlantType(IBlockAccess world, int x, int y, int z)

    {

        return EnumPlantType.Crop;

    }

 

    @Override

    public Block getPlant(IBlockAccess world, int x, int y, int z)

    {

        return theBlockPlant;

    }

 

    @Override

    public int getPlantMetadata(IBlockAccess world, int x, int y, int z)

    {

        return 0;

    }

 

    public Block getSoilId()

    {

        return soilId;

    }

}

 

 

Posted

Make sure your Block is initialized when you use it in the CoffeeBean class constructor.

 

It's initialized correctly, Here's the code in the PreInit handler

 

 

//Crops Stuff

CoffeePlant = new CoffeePlant().setBlockName("CoffeePlant").setCreativeTab(BetterThings).setHardness(0f).setResistance(0f).setBlockTextureName(modid + ":" + "Coffee_stage_0");

GameRegistry.registerBlock(CoffeePlant, "CoffeePlant");

CoffeeBean = new Item().setCreativeTab(BetterThings).setTextureName(modid + ":" + "CoffeeBean").setUnlocalizedName("CoffeeBean");

GameRegistry.registerItem(CoffeeBean, "CoffeeBean");

 

 

 

Also, At the top of the main mod class I have it like this

 

 

//Blocks

public static Block CoffeePlant;

 

//Seeds

public static Item CoffeeBean;

 

 

 

Posted

CoffeeBean = new Item().setCreativeTab(BetterThings).setTextureName(modid + ":" + "CoffeeBean").setUnlocalizedName("CoffeeBean");

 

You use an ordinary Item, not your subclass.

 

Turns out that was the problem, I changed

 

CoffeeBean = new Item().setCreativeTab(BetterThings).setTextureName(modid + ":" + "CoffeeBean").setUnlocalizedName("CoffeeBean");

GameRegistry.registerItem(CoffeeBean, "CoffeeBean");

 

To:

 

CoffeeBean = new CoffeeBean().setCreativeTab(BetterThings).setTextureName(modid + ":" + "CoffeeBean").setUnlocalizedName("CoffeeBean");

GameRegistry.registerItem(CoffeeBean, "CoffeeBean");

 

Thanks alot man! :D

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