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[1.8] register texture for Block idont get it clear <HALF SOLVED>


perromercenary00

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good days

im working in a first block on 1.8 but dont get how to register the texture cuz

 

mi block is charcoal.java Block if i wanna register the only texture whith

 

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(MercenaryModBlocks.charcoal, 0, new ModelResourceLocation("modmercenario:charcoal" , "inventory"));

 

it gets error cos mi block is a block and this is for items and aparently is not a Minecraft.getMinecraft().getRenderBlock(),

the guide in http://www.minecraftforge.net/forum/index.php/topic,24263.0.html speeks brifly about but it lets the idea that must create an item whith the name charcoal at the same time than the block named charcoal that part i dont get

 

 

soo long thi is what i have

 

/modmercenario/blockstates/charcoal.json

 

/modmercenario/models/blocks/charcoal.json

 

/modmercenario/models/items/charcoal.json

 

/modmercenario/textures/blocks/charcoal.png

 

 

//charcoal.java

package mercenarymod.blocks.unatextura;

import java.util.Random;

import mercenarymod.Mercenary;
import mercenarymod.blocks.MercenaryModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class charcoal extends Block
{
    public static String name = "charcoal";

    public charcoal()
    {
       super(Material.rock);
        setUnlocalizedName(Mercenary.MODID + "_" + name);
        GameRegistry.registerBlock(this, name);
        setCreativeTab(Mercenary.herramientas);
        //this.maxStackSize = 1;
    }

    
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(MercenaryModBlocks.charcoal);
    }
    
}

 

 

how i do to register this block texture??

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>the guide in http://www.minecraftforge.net/forum/index.php/topic,24263.0.html speeks brifly about but it lets the idea that must create an item whith the name charcoal at the same time than the block named charcoal that part i dont get

 

like this: GameRegistry.registerBlock(yourblock, itemclass, yourname);

 

 

I also have massive problems with item textures. I got a block with metadata - which renders fine when placed. But the Item version of it remains the textureless pink/black block. No more errors are shown in the logs and I registered to the model mesher and added my variant names. Looks like the the item Variant json files get parsed by Minecraft because if I change the parent path I get an error logged.

 

My code:

 

during init:

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(rock), rocktype.getMetadata(), new ModelResourceLocation("NOTUSED", "inventory"));
ModelBakery.addVariantName(Item.getItemFromBlock(rock), "vintagecraft:rock/" + rocktype.getName());

 

example item variant json file:

{
    "parent": "vintagecraft:block/rock/andesite",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

Any help is appreciated.

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thats wath  i need 

https://github.com/clienthax/chococraft/blob/1.8/src/main/java/chococraft/client/ClientProxyChocoCraft.java#L64

 

and example of a working block and thats not my final missleading error

there some more missing files.

 

first to load block texture charcoal is need an Item.getItemFromBlock(blocke)

 

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(MercenaryModBlocks.charcoal), 0, new ModelResourceLocation("modmercenario:charcoal" , "inventory"));

 

then the jsons

 

first json the blocks json

modmercenario/models/block/charcoal.json

{
    "parent": "modmercenario:block/cube_all",
    "textures": {
        "all": "modmercenario:blocks/charcoal"
    }
}

 

is not soo easy because in needs parental json tell it him how to set the sides textures

 

secund json

modmercenario/models/block/cube_all.json

{
    "parent": "block/cube",
    "textures": {
        "particle": "#all",
        "down": "#all",
        "up": "#all",
        "north": "#all",
        "east": "#all",
        "south": "#all",
        "west": "#all"
    }
}

 

third json the item json

 

modmercenario/models/item/charcoal.json

{
    "parent": "modmercenario:block/cube_all",
    "textures": {
        "all": "modmercenario:blocks/charcoal"
    }
}

 

the last json it needs an blockState json file

modmercenario/blockstates/charcoal.json

 

{
    "variants": {
        "normal": { "model": "modmercenario:charcoal" }
    }
}

 

whit all this file plus the class now it loads the charcoal block whit all the sides same texture

 

 

for what i see in the chococraft git https://github.com/clienthax/chococraft/tree/1.8

 

all this make easy to create custom forms like the cross.json and to rotate textures for a bed a furnace of a door

but is hell when you need to create sigle blocks, the more cheap solution gonna be to create a bash scrit to set all the jason based on an given name.

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And now the multitexture block

 

to register textures in mi textures class

 

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(MercenaryModBlocks.multicara), 0, new ModelResourceLocation("modmercenario:multicara" , "inventory"));

 

class

forge-1.8-11.14.0.1261-1.8-src/src/main/java/mercenarymod/blocks/multitextura/multicara.java

package mercenarymod.blocks.multitextura;

import java.util.Random;

import mercenarymod.Mercenary;
import mercenarymod.blocks.MercenaryModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class multicara extends Block
{
    public static String name = "multicara";

    public multicara()
    {
    	super(Material.glass);
        setUnlocalizedName(Mercenary.MODID + "_" + name);
        GameRegistry.registerBlock(this, name);
        setCreativeTab(Mercenary.herramientas);
        //this.maxStackSize = 1;
    }

    
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Item.getItemFromBlock(MercenaryModBlocks.multicara);
    }
    
}

 

blocke json

forge-1.8-11.14.0.1261-1.8-src/src/main/resources/assets/modmercenario/models/block/multicara.json

{
    "parent": "modmercenario:block/cube",
    "textures": {

"down":  "modmercenario:blocks/metablockes/metablockemercenario12",
"up":    "modmercenario:blocks/metablockes/metablockemercenario13",
"north": "modmercenario:blocks/metablockes/metablockemercenario14",
"south": "modmercenario:blocks/metablockes/metablockemercenario15",
"west":  "modmercenario:blocks/metablockes/metablockemercenario16",
"east":  "modmercenario:blocks/metablockes/metablockemercenario17"

    }
}

 

json parental

forge-1.8-11.14.0.1261-1.8-src/src/main/resources/assets/modmercenario/models/block/cube.json

{
    "elements": [
        {   "from": [ 0, 0, 0 ],
            "to": [ 16, 16, 16 ],
            "faces": {
                "down":  { "texture": "#down", "cullface": "down" },
                "up":    { "texture": "#up", "cullface": "up" },
                "north": { "texture": "#north", "cullface": "north" },
                "south": { "texture": "#south", "cullface": "south" },
                "west":  { "texture": "#west", "cullface": "west" },
                "east":  { "texture": "#east", "cullface": "east" }
            }
        }
    ]
}

 

blocke json item

forge-1.8-11.14.0.1261-1.8-src/src/main/resources/assets/modmercenario/models/item/multicara.json

{
    "parent": "modmercenario:block/cube",
    "textures": {

"down":  "modmercenario:blocks/metablockes/metablockemercenario12",
"up":    "modmercenario:blocks/metablockes/metablockemercenario13",
"north": "modmercenario:blocks/metablockes/metablockemercenario14",
"south": "modmercenario:blocks/metablockes/metablockemercenario15",
"west":  "modmercenario:blocks/metablockes/metablockemercenario16",
"east":  "modmercenario:blocks/metablockes/metablockemercenario17"

    }
}

 

json blockstates

forge-1.8-11.14.0.1261-1.8-src/src/main/resources/assets/modmercenario/blockstates/multicara.json

{
    "variants": {
        "normal": { "model": "modmercenario:multicara" }
    }
}

 

still need to know how minecraft do to rotate blocks like the furnace

 

 

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