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Posted

I have used CatDany's packet handling example and it works fine when I use it like this:

 

@Override
public void onLivingUpdate()
{
	super.onLivingUpdate();

	IMessage syncLevel = new SimplePacket.SimpleMessage(level);
	level++;
	System.out.println(level);
	PacketHandler.net.sendToServer(syncLevel);
}

 

However, when I use it in this method, which is called every time my entity attacks, it doesn't have an effect anymore:

 

public void checkLevel()
{
	if(xp >= 100)
	{
		level++;
		xp = 0;

		IMessage syncLevel = new SimplePacket.SimpleMessage(level);
		System.out.println(level);
		PacketHandler.net.sendToServer(syncLevel);
	}
}

 

If someone could explain what I am doing wrong so I can fix it, that would be great.

 

Entity:

 

 

package com.blocklings.entities;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;

import com.blocklings.packets.PacketHandler;
import com.blocklings.packets.SimplePacket;

import cpw.mods.fml.common.network.simpleimpl.IMessage;


public class EntityBlockling extends EntityTameable 
{
private int level, xp;

public EntityBlockling(World world) 
{
	super(world);

	setSize(1.0F, 1.0F);

	this.getNavigator().setAvoidsWater(true);
	this.getNavigator().setCanSwim(false);

	this.tasks.addTask(1, new EntityAISwimming(this));
	this.tasks.addTask(2, this.aiSit);
	this.tasks.addTask(3, new EntityAIAttackOnCollide(this, 1.0D, false));
	this.tasks.addTask(4, new EntityAIFollowOwner(this, 1.0D, 6.0F, 3.0F));
	this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
	this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(7, new EntityAILookIdle(this));

	this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
	this.targetTasks.addTask(2, new EntityAIOwnerHurtByTarget(this));
	this.targetTasks.addTask(3, new EntityAIOwnerHurtTarget(this));

	level = 1;
	xp = 0;
}

@Override
protected void applyEntityAttributes() 
{
	super.applyEntityAttributes();

	this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D);
	this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.3D);
	this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage);
	this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(1.0D);
}

@Override
public void onLivingUpdate()
{
	super.onLivingUpdate();

	IMessage syncLevel = new SimplePacket.SimpleMessage(level);
	System.out.println(level);
	PacketHandler.net.sendToServer(syncLevel);
}

@Override
public boolean attackEntityAsMob(Entity entity) 
{
	xp+=10;
	checkLevel();

	return entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue());
}

@Override
public boolean interact(EntityPlayer player) 
{
	if(!worldObj.isRemote) 
	{
		this.setTamed(true);
		this.setPathToEntity((PathEntity) null);
		this.setAttackTarget((EntityLivingBase) null);
		this.func_152115_b(player.getUniqueID().toString());
		this.playTameEffect(true);
		this.worldObj.setEntityState(this, (byte) 7);
	}

	return false;
}

public void checkLevel()
{
	if(xp >= 100)
	{
		level++;
		xp = 0;

		IMessage syncLevel = new SimplePacket.SimpleMessage(level);
		System.out.println(level);
		PacketHandler.net.sendToServer(syncLevel);
	}
}

@Override
public void writeEntityToNBT(NBTTagCompound compound) 
{
	super.writeEntityToNBT(compound);

	compound.setInteger("level", this.level);
	compound.setInteger("xp", this.xp);
}

@Override
public void readEntityFromNBT(NBTTagCompound compound) 
{
	super.readEntityFromNBT(compound);

	this.level = compound.getInteger("level");
	this.xp = compound.getInteger("xp");
}

@Override
public boolean isAIEnabled() 
{
	return true;
}

@Override
public EntityAgeable createChild(EntityAgeable ageable) 
{
	return null;
}

public int getLevel()
{
	return level;
}

public int getXP()
{
	return xp;
}
}

 

 

Packet:

 

 

public class PacketHandler 
{
public static SimpleNetworkWrapper net;

public static void initPackets() 
{
	net = NetworkRegistry.INSTANCE.newSimpleChannel(References.MODID.toUpperCase());
	registerMessage(SimplePacket.class, SimplePacket.SimpleMessage.class);
}

private static int nextPacketId = 0;

private static void registerMessage(Class packet, Class message) 
{
	net.registerMessage(packet, message, nextPacketId, Side.CLIENT);
	net.registerMessage(packet, message, nextPacketId, Side.SERVER);
	nextPacketId++;
}
}

 

 

 

public class SimplePacket implements IMessageHandler<SimpleMessage, IMessage> 
{
@Override
public IMessage onMessage(SimpleMessage message, MessageContext ctx) 
{
	if (ctx.side.isClient()) 
	{
		int integer = message.simpleInt;
	}
	return null;
}

public static class SimpleMessage implements IMessage 
{
	private int simpleInt;

	public SimpleMessage() 
	{

	}

	public SimpleMessage(int simpleInt) 
	{
		this.simpleInt = simpleInt;
	}

	@Override
	public void fromBytes(ByteBuf buf) 
	{
		this.simpleInt = buf.readInt();
	}

	@Override
	public void toBytes(ByteBuf buf) 
	{
		buf.writeInt(simpleInt);
	}
}
}

 

  • Author

It's to so I can use the level variable in my model class for animation. Am I doing it wrong??

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