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[1.8]How to do a gui handler


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Im stuck on making a gui handler for my machines as the getServerGuiElement() and getClientGuiElement() methods need int x, y, z

but world.getTileEntity() needs a BlockPos? so how do i do it? sorry i dont know how to insert code to a forge post do i just pasted it.



public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {

TileEntity entity = world.getTileEntity(x, y, z);


        if (entity != null) {

            switch (ID) {

                case GuiIDs.guiIDMacerator:

                    if (entity instanceof TileEntityMacerator) {

                        return new ContainerMacerator(player.inventory, (TileEntityMacerator) entity);




        return null;


Currently making a voxel game.

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