Posted December 14, 201410 yr http://pastebin.com/WPR8U9yT Um... yeah. I don't think there's anything more I need to say? The conditional for the pig being saddled is in the render function. Ah yes. Note that I am making a 3-D model of the saddle and not simply rendering a different skin.
December 14, 201410 yr Author ...welp, found the answer. Was not expecting it to be that simple. I have LARenderPig, which is essentially a copy of RenderPig. All I had to do was change the shouldRenderPass() method to always return -1 (instead of returning 1 when the pig is saddled).
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