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[1.7.10] [SOLVED] Entity Renders Twice When Saddled


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...welp, found the answer. Was not expecting it to be that simple.

 

I have LARenderPig, which is essentially a copy of RenderPig. All I had to do was change the shouldRenderPass() method to always return -1 (instead of returning 1 when the pig is saddled).

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