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[1.8] How to have a custom chest render correctly in inventory?


Geforce

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Hello everyone,

 

I've made a custom chest that extends BlockChest, and the TileEntitySpecialRenderer for it. I used the vanilla "chest.json" for my item texture model, but in-game, it still shows up as a regular chest in my inventory, even though when I place it down, it renders correctly. What should I change in the file to make it show up correctly?

 

My chest's class:

https://github.com/Geforce132/SecurityCraft/blob/master/1.8/src/main/java/org/freeforums/geforce/securitycraft/blocks/BlockKeypadChest.java

 

My TileEntitySpecialRenderer class:

https://github.com/Geforce132/SecurityCraft/blob/master/1.8/src/main/java/org/freeforums/geforce/securitycraft/tileentity/TileEntityKeypadChestRenderer.java

 

Thanks for reading!

~Geforce

Potato's have skin. I have skin. Therefore, i am a potato.

 

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Hi

 

You are extending BlockChest which uses a custom render type hardwired for drawing a normal chest when it's being rendered as an item.  The best way for you is probably to use an ISimpleBlockRenderingHandler, last time I checked (quite a while ago admittedly) there are a few tutorials around.  It has two render methods - one for rendering as an item, and one for the block render when placed (the TileEntitySpecialRenderer is also called in addition to the ISBRH block render method).

 

An IItemRenderer is also possible, just a bit more complicated.  It is used for the "item" views only, not when placed.  Some more info here under the Item Rendering sections

http://greyminecraftcoder.blogspot.com.au/p/list-of-topics.html

 

-TGG

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