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Posted

Hey there, I have taken some code from an old mod, and almost everything works apart from 1 thing

Old code:

 

 

public class EntitySafePearl extends EntityThrowable
{
    public EntitySafePearl(World par1World)
    {
        super(par1World);
    }

    public EntitySafePearl(World par1World, EntityLiving par2EntityLiving)
    {
        super(par1World, par2EntityLiving);
    }

    @SideOnly(Side.CLIENT)
    public EntitySafePearl(World par1World, double par2, double par4, double par6)
    {
        super(par1World, par2, par4, par6);
    }

    /**
     * Called when this EntityThrowable hits a block or entity.
     */
    protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
    {
        if (par1MovingObjectPosition.entityHit != null)
        {
            par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0);
        }

        for (int var2 = 0; var2 < 32; ++var2)
        {
            this.worldObj.spawnParticle("portal", this.posX, this.posY + this.rand.nextDouble() * 2.0D, this.posZ, this.rand.nextGaussian(), 0.0D, this.rand.nextGaussian());
        }

        if (!this.worldObj.isRemote)
        {
            if (this.getThrower() != null && this.getThrower() instanceof EntityPlayerMP)
            {
                EntityPlayerMP var3 = (EntityPlayerMP)this.getThrower();

                if (!var3.playerNetServerHandler.connectionClosed && var3.worldObj == this.worldObj)
                {
                    this.getThrower().setPositionAndUpdate(this.posX, this.posY, this.posZ);
                    this.getThrower().fallDistance = 0.0F;
                }
            }

            this.setDead();
        }
    }

 

 

Code that no longer works:

var3.playerNetServerHandler.connectionClosed

more specifically the "connectionClosed"

 

Just wondering what is wrong with it? (I know it used to work)

Why bother?

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