Posted December 18, 201410 yr Hey there, I have taken some code from an old mod, and almost everything works apart from 1 thing Old code: public class EntitySafePearl extends EntityThrowable { public EntitySafePearl(World par1World) { super(par1World); } public EntitySafePearl(World par1World, EntityLiving par2EntityLiving) { super(par1World, par2EntityLiving); } @SideOnly(Side.CLIENT) public EntitySafePearl(World par1World, double par2, double par4, double par6) { super(par1World, par2, par4, par6); } /** * Called when this EntityThrowable hits a block or entity. */ protected void onImpact(MovingObjectPosition par1MovingObjectPosition) { if (par1MovingObjectPosition.entityHit != null) { par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0); } for (int var2 = 0; var2 < 32; ++var2) { this.worldObj.spawnParticle("portal", this.posX, this.posY + this.rand.nextDouble() * 2.0D, this.posZ, this.rand.nextGaussian(), 0.0D, this.rand.nextGaussian()); } if (!this.worldObj.isRemote) { if (this.getThrower() != null && this.getThrower() instanceof EntityPlayerMP) { EntityPlayerMP var3 = (EntityPlayerMP)this.getThrower(); if (!var3.playerNetServerHandler.connectionClosed && var3.worldObj == this.worldObj) { this.getThrower().setPositionAndUpdate(this.posX, this.posY, this.posZ); this.getThrower().fallDistance = 0.0F; } } this.setDead(); } } Code that no longer works: var3.playerNetServerHandler.connectionClosed more specifically the "connectionClosed" Just wondering what is wrong with it? (I know it used to work) Why bother?
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