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Posted

While trying to update to 1.8, I encountered a strange bug regarding localizations. When running Minecraft, the game will only display unlocalized names for all of my blocks and items and for my creative tab. As far as I can tell, my files are set up properly.

 

assets/whitecraft/lang/en_US.lang:

 

item.whitecraft:whiteDust.name=White Dust
item.whitecraft:blackDust.name=Black Dust
item.whitecraft:grindStone.name=Grinding Stone
item.whitecraft:testItem.name=WhiteCraft Experimental Item (may be removed)
item.whitecraft:woodFuel.name=Wooden Fuel

itemGroup.whitecraft=WhiteCraft

tile.whitecraft:whiteOre.name=White Ore
tile.whitecraft:blackOre.name=Black Ore
tile.whitecraft:whiteCobble.name=White Cobble
tile.whitecraft:blackCobble.name=Black Cobble
tile.whitecraft:testBlock.name=WhiteCraft Experimental Block (may be removed)
tile.whitecraft:refueler.name=Refueler
tile.whitecraft:fireworkEditor.name=Firework Editor

 

Do I need to make any changes from 1.7? They worked flawlessly before.

 

Images:

 

 

egnxgo.png

4h4fae.png

 

 

  • Author

Yes, but I have included the

sourceSets { main { output.resourcesDir = output.classesDir } }

line in my build.gradle.

  • Author

I did add the line before importing, but none of the assets seem to be in the build/classes folder. I couldn't get textures to work, but I didn't link it to this.

 

EDIT: I put the line at the very end of the file, after all of the closing brackets, if that affects anything.

  • Author

Sorry, I should clarify:

The localization files (I have an en_GB.lang file in the same place) are not in the build/classes folder.

The only other assets I tried to use, textures, did not work, so the problem extends to all of my assets.

  • Author

The build/resources folder doesn't exist. I'll re-set up my workspace and try again.

  • Author

After setting the workspace up again, Minecraft now loads up the localizations perfectly fine. Not sure what was wrong originally, but fixed now.

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