Posted December 24, 201410 yr I am trying to make it so that when the player shift+right clicks the pig, the pig is unsaddled and the player gets the saddle back. This is my current code: @SubscribeEvent public void removeSaddle(EntityInteractEvent event) { if (event.target instanceof EntityPig && event.entity instanceof EntityPlayer) { EntityPig pig = (EntityPig) event.target; EntityPlayer player = (EntityPlayer) event.entity; if (pig.getSaddled() && player.getHeldItem() == null && player.isSneaking()) { player.inventory.setInventorySlotContents((player.inventory.currentItem), new ItemStack(Items.saddle)); pig.setSaddled(false); } } } Right now, the pig doesn't get unsaddled, and the player only gets the saddle if they're in creative mode. If I comment out the part adding the saddle to the player's inventory, the pig does get unsaddled.
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