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Posted

I have Tessellator things to render a quad and I need to render it to halfes.

But how to part that texture and render it?

 

Thanks,

Sokaya

  • Author

Have something like that (render top half):

	tessellator.addVertexWithUV(8, 8, 0, 0, 0);
	tessellator.addVertexWithUV(8, -8, 0, 0, 0);
	tessellator.addVertexWithUV(-8, -8, 0, 1, 0.5);
	tessellator.addVertexWithUV(-8, 8, 0, 1, 0.5);

And now how to render that bottom half?

  • Author

Yea and waste time for finding the piece of text about U/V.

Normally I render that top half with this:

		tessellator.addVertexWithUV(-8, -8, 0, 0, 0.5);
	tessellator.addVertexWithUV(-8, 8, 0, 0, 0);
	tessellator.addVertexWithUV(8, 8, 0, 1, 0);
	tessellator.addVertexWithUV(8, -8, 0, 1, 0.5);

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