Posted December 30, 201410 yr good days i have this issue i create a custom 3d model whith json files and can set rotation an scale dor first view third view but not for the icon in inventory , here in inventory it takes the custom 3d model but in some items it looks better than in others my item is a custom patadecabra just for the nostalgic and want to keep the 3d model model wen in hand but in inventory i wanna put a normal 2d icon. this two pictures show the issue https://www.dropbox.com/s/o7nakvr1cubcz9b/crowbar0.png?dl=0 https://www.dropbox.com/s/0azt8m7nelp4na7/crowbar1.png?dl=0 item json { "parent": "modmercenario:item/parentales/patadecabra_parental", "textures": { "layer0": "modmercenario:items/materiales/barradeacero", "pata0":"modmercenario:items/espadas/patadecabra0", "pata1":"modmercenario:items/espadas/patadecabra1", "pata2":"modmercenario:items/espadas/patadecabra2", "pata3":"modmercenario:items/espadas/patadecabra3", "pata4":"modmercenario:items/espadas/patadecabra4", "pata5":"modmercenario:items/espadas/patadecabra5", "pata6":"modmercenario:items/espadas/patadecabra6", "pata7":"modmercenario:items/espadas/patadecabra7" }, "display": { "thirdperson": { "rotation": [ 0,0, 0 ], "translation": [ 0, 1.25, -3.5 ], "scale": [ 0.85, 0.85, 0.85 ] }, "firstperson": { "rotation": [ 90, 0, 180 ], "translation": [ -4, 6, -4 ], "scale": [ 1.0, 1.0, 1.0 ] } } } parental json { "ambientocclusion": false, "textures": { "particle": "#pata0" }, "elements": [ { "from": [ 7, 4, 6 ], "to": [ 9, 5, 20 ], "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 0, "rescale": false }, "shade": false, "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata0" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata0" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata0" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata0" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata0" }, "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata0" } } }, { "from": [ 7, 4, 2 ], "to": [ 9, 5, 6 ], "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 0, "rescale": false }, "shade": false, "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" } } }, { "from": [ 7, 4, 2], "to": [ 9, 8.9, 3 ], "rotation": { "origin": [ 2,4,2 ], "axis": "x", "angle": -22.5, "rescale": false }, "shade": false, "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" } } }, { "from": [ 6.5, 8.25, 0], "to": [ 9.5, 11, 1 ], "rotation": { "origin": [ 7.5,8,0 ], "axis": "z", "angle": 0, "rescale": false }, "shade": false, "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata2" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata2" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata4" }, "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata3" } } }, { "from": [ 6.5, 4, 19], "to": [ 9.5, 5, 22 ], "rotation": { "origin": [ 8,4,20 ], "axis": "x", "angle": 22.5, "rescale": false }, "shade": false, "faces": { "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata5" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata5" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata0" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata0" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata1" }, "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#pata6" } } } ] } loking in the item json you can set rotation position and scale for show in first and third view but it would be great it someone knows how to set it for inventory view
December 30, 201410 yr Hi This link might help http://greyminecraftcoder.blogspot.com.au/2014/12/item-rendering-18.html I think "gui" should do what you need, you just need to rotate it so the face you want is displayed perpendicular to the z axis. -TGG
December 30, 201410 yr Author jejeje you get mi in the half of the way Code: [select] ["display": { "thirdperson": { "rotation": [ 0,0, 0 ], "translation": [ 0, 1.25, -3.5 ], "scale": [ 0.85, 0.85, 0.85 ] }, "firstperson": { "rotation": [ 90, 0, 180 ], "translation": [ -4, 6, -4 ], "scale": [ 1.0, 1.0, 1.0 ] }, "gui": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 4, 2 ], "scale": [ 4, 4, 4 ] } now i can change the look of the 3d model in the inventory now the second part is this I have items whit animations a pistol that take out the clip an change for other a chaing saw that actualy run wen this animations are execute it execute as well in the hot bar for that is i need to set a 2d icon in the inventory or at least a diferent model soo if it exist something like a tag "icon":"mimod:elIcono", at like alredy exist "particle": "#cross" it would be great
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