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Custom Mob model Causes Crash on Startup


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So basically its as the title says, When I use the custom model i created it crashes the game on startup, yet when I use a vanilla mob model like ModelCreeper or ModelBiped it works just fine. So the issue is obviously with the Model Java class but I have no clue on how to fix it. Here is my Model Class.


package com.phantasyrealms.model;


import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;


public class ModelBoomaMob extends ModelBase



    ModelRenderer head;

    ModelRenderer body;

    ModelRenderer leg1;

    ModelRenderer leg2;

    ModelRenderer leg3;

    ModelRenderer leg4;

    ModelRenderer horn1;

    ModelRenderer horn2;

    ModelRenderer bottompiece;


  public ModelBoomaMob()


    textureWidth = 64;

    textureHeight = 32;


      head = new ModelRenderer(this, 0, 0);

      head.addBox(-4F, -4F, -6F, 8, 8, 6);

      head.setRotationPoint(0F, -3F, -5F);

      head.setTextureSize(64, 32);

      head.mirror = true;

      setRotation(head, 0F, 0F, 0F);

      body = new ModelRenderer(this, 18, 4);

      body.addBox(-6F, -10F, -7F, 12, 18, 10);

      body.setRotationPoint(0F, 5F, 2F);

      body.setTextureSize(64, 32);

      body.mirror = true;

      setRotation(body, 0.0092947F, 0F, 0F);

      leg1 = new ModelRenderer(this, 0, 16);

      leg1.addBox(-3F, 0F, -2F, 4, 12, 4);

      leg1.setRotationPoint(-5F, 12F, 0F);

      leg1.setTextureSize(64, 32);

      leg1.mirror = true;

      setRotation(leg1, 0F, 0F, 0F);

      leg2 = new ModelRenderer(this, 0, 16);

      leg2.addBox(-1F, 0F, -2F, 4, 12, 4);

      leg2.setRotationPoint(5F, 12F, 0F);

      leg2.setTextureSize(64, 32);

      leg2.mirror = true;

      setRotation(leg2, 0F, 0F, 0F);

      leg3.mirror = true;

      leg3 = new ModelRenderer(this, 0, 16);

      leg3.addBox(-3F, 0F, -3F, 4, 12, 4);

      leg3.setRotationPoint(-6F, 1F, -3F);

      leg3.setTextureSize(64, 32);

      leg3.mirror = true;

      setRotation(leg3, 0F, 0F, 0F);

      leg3.mirror = false;

      leg4 = new ModelRenderer(this, 0, 16);

      leg4.addBox(-1F, 0F, -3F, 4, 12, 4);

      leg4.setRotationPoint(6F, 1F, -3F);

      leg4.setTextureSize(64, 32);

      leg4.mirror = true;

      setRotation(leg4, 0F, 0F, 0F);

      horn1 = new ModelRenderer(this, 22, 0);

      horn1.addBox(-4F, -5F, -4F, 1, 3, 1);

      horn1.setRotationPoint(0F, -4F, -5F);

      horn1.setTextureSize(64, 32);

      horn1.mirror = true;

      setRotation(horn1, 0F, 0F, 0F);

      horn2 = new ModelRenderer(this, 22, 0);

      horn2.addBox(3F, -5F, -4F, 1, 3, 1);

      horn2.setRotationPoint(0F, -4F, -5F);

      horn2.setTextureSize(64, 32);

      horn2.mirror = true;

      setRotation(horn2, 0F, 0F, 0F);

      bottompiece = new ModelRenderer(this, 52, 0);

      bottompiece.addBox(-2F, -3F, 0F, 4, 6, 2);

      bottompiece.setRotationPoint(0F, 14F, 1F);

      bottompiece.setTextureSize(64, 32);

      bottompiece.mirror = true;

      setRotation(bottompiece, 1.570796F, 0F, 0F);



  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)


    super.render(entity, f, f1, f2, f3, f4, f5);

    setRotationAngles(f, f1, f2, f3, f4, f5, entity);












  private void setRotation(ModelRenderer model, float x, float y, float z)


    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;



  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)


    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);





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