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Simple question: How can I initialize a custom entity's variables when it is spawned in the world (by an egg)? I tried the constructor but it overwrites variables read from nbt for some reason. I need to set an integer to something random when it is spawned into the world.

I typically use #onSpawnWithEgg because that gives me access to real world coordinates, but if all you need to do is set a random integer, you can do so in the constructor as diesieben mentioned.

ย 

Also, if you are spawning the entity, it won't have any NBT to overwrite because it didn't exist yet - can you give us more details / code on what you are doing?

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