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How to make an item have a different icon/texture depending on some state?


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Posted

I want to make an item that gets a different texture in the player's hotbar (or inventory) depending on some external state (i.e. NBT info or metadata). How can I do this? Any tutorials for this?

 

Thanks,

Posted

You could try overriding the method getIconFromDamage in your Item class.

You'd have to change the item damage to get different textures though.

I'm sure there are other ways, but if's just a suggestion ;)

Posted

If you only want to change the icon based on metadata, override

getIconFromDamage(int damage)

. If you also want to change the icon based on the NBT or something else, override

getIconIndex(ItemStack)

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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