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Posted

Hi. I'm updating a mod from 1.7.10 to 1.8.  I have an ore block in which I use the vanilla/resourcepack stone as the texture with my ore as the overlay.  Following grass as an example I setup all my .json files similar (adding top and bottom with overlay).

Now the block renders white with the overlay, but the item in my hand renders correctly.  Not sure what is going there as I thought an item takes its model info from the block.

 

Ex.

7dc5f2310c.png

 

blockstates / titanium_ore.json:

{
    "variants": {
        "normal": { "model": "sgs_metals:titanium_block" }
    }
}

 

models.block / titanium_ore.json:

{
    "parent": "sgs_metals:block/titanium_ore_parent",
    "textures": {
        "particle": "blocks/stone",
        "bottom": "blocks/stone",
        "top": "blocks/stone",
        "side": "blocks/stone",
        "overlay": "sgs_metals:blocks/titanium_ore_overlay"
    }
}

models.block / titanium_ore_parent

{
    "elements": [
        {   "from": [ 0, 0, 0 ],
            "to": [ 16, 16, 16 ],
            "faces": {
                "down":  { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "down" },
                "up":    { "uv": [ 0, 0, 16, 16 ], "texture": "#top",    "cullface": "up", "tintindex": 0 },
                "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#side",   "cullface": "north" },
                "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#side",   "cullface": "south" },
                "west":  { "uv": [ 0, 0, 16, 16 ], "texture": "#side",   "cullface": "west" },
                "east":  { "uv": [ 0, 0, 16, 16 ], "texture": "#side",   "cullface": "east" }
            }
        },
        {   "from": [ 0, 0, 0 ],
            "to": [ 16, 16, 16 ],
            "faces": {            	
                "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "down" },
                "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "up" },
                "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "north" },
                "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "south" },
                "west":  { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "west" },
                "east":  { "uv": [ 0, 0, 16, 16 ], "texture": "#overlay", "tintindex": 0, "cullface": "east" }
            }
        }
    ]
}

 

models.item / titanium_ore:

{
    "parent": "sgs_metals:block/titanium_ore",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

Posted

Hi

 

In 1.8, blocks are single layer only.  Items have multiple layers.

Some more info here

http://greyminecraftcoder.blogspot.com.au/2014/12/block-rendering-18.html

and here

http://greyminecraftcoder.blogspot.com.au/2014/12/item-rendering-18.html

 

I don't know of any inbuilt way yet to render blocks in 2 layers without using the TileEntitySpecialRenderer.  It is possible to add two-layer block rendering if you use ASM+Reflection to modify the vanilla code, that is pretty advanced.  It might be added to Forge in the near future if enough people ask.

 

-TGG

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