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Posted

I'm writing a clientside only mod, that adds support for playing with a Wii remote.

 

I tried activating the rumble on the Wii remote when the player takes damage by listening for a onLivingHurt event and checking if a player was hurt, but it seams like the event is only getting fired on the server (In singleplayer my code works but not on a server).

 

Is there a way to listen for this event on the client or another event that is fired when the client's player takes damage?

Posted

I found a workaround.

 

I'm listening for an onPlayerTick event and then I'm checking if event.player.hurtTime>0.

It works, but it would be nicer if I could do it with an onLivingHurt event.

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