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[1.7.10]OpenGL11


Wyverndoes

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In custom block 'render.java' I had mistake, where i forgot to put 'x' here :

GL11.glPushMatrix();
		GL11.glTranslatef((float) ||x|| + 0.5F, (float) y + 1.5F, (float) z + 0.5F);

everything worked well but when I logged in rendered texture was following player according to x axis...

I want to do the same thing but with rotation(so texture rotates around block axis) according to player location, but after playing with numbers in this

GL11.glRotatef(180, 0.0F, 0.0F, 1.0F);

I got nothing..... .・゜゜・(/。\)・゜゜・.

any ideas?

 

Thing I love most in this forum, is that when you ask for help, moderators don't give you ready code, you have to figure it out yourself.

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  • 2 weeks later...

Sometimes, the rotation point of models aren't always accurate. If you rotate an object and it hovers in mid-air, you may need to translate it back into position. Could you post a screenshot showing what's happening?

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

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