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Posted

In custom block 'render.java' I had mistake, where i forgot to put 'x' here :

GL11.glPushMatrix();
		GL11.glTranslatef((float) ||x|| + 0.5F, (float) y + 1.5F, (float) z + 0.5F);

everything worked well but when I logged in rendered texture was following player according to x axis...

I want to do the same thing but with rotation(so texture rotates around block axis) according to player location, but after playing with numbers in this

GL11.glRotatef(180, 0.0F, 0.0F, 1.0F);

I got nothing..... .・゜゜・(/。\)・゜゜・.

any ideas?

 

Thing I love most in this forum, is that when you ask for help, moderators don't give you ready code, you have to figure it out yourself.

  • 2 weeks later...
  • Author

Bump?

Thing I love most in this forum, is that when you ask for help, moderators don't give you ready code, you have to figure it out yourself.

Sometimes, the rotation point of models aren't always accurate. If you rotate an object and it hovers in mid-air, you may need to translate it back into position. Could you post a screenshot showing what's happening?

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

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