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[1.7.10] drawTexturedModalRect problems and questions?


Elix_x

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First of all, my gui uses more then 256*256 texture, so i needed to rewrite drawTexturedModalRect().

It's done, but now i'm having a lot of problems:

None of methods are not working properly to draw texture above old place (ex: burning progress in furnace, etc), because

1) i don't unedrstand properly what does x, y, u, v, width, height means and i can't figure it out.

2) i have too big texture

Also i found that if change screen size of mc, position and square changes...? I'm not sure if it must happen.

Modified drawTexturedModalRect:

public void drawTexturedModalRect(int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight)
{
	float f = 1F / (float)textureWidth;
	float f1 = 1F / (float)textureHeight;
	Tessellator tessellator = Tessellator.instance;
	tessellator.startDrawingQuads();
	tessellator.addVertexWithUV((double)(x), (double)(y + height), 0, (double)((float)(u) * f), (double)((float)(v + height) * f1));
	tessellator.addVertexWithUV((double)(x + width), (double)(y + height), 0, (double)((float)(u + width) * f), (double)((float)(v + height) * f1));
	tessellator.addVertexWithUV((double)(x + width), (double)(y), 0, (double)((float)(u + width) * f), (double)((float)(v) * f1));
	tessellator.addVertexWithUV((double)(x), (double)(y), 0, (double)((float)(u) * f), (double)((float)(v) * f1));
	tessellator.draw();
}

and it calling code in drawGuiContainerBackgroundLayer

drawTexturedModalRect(guiLeft + 154, guiTop + 83, 13, 13, guiLeft + 248, guiTop + 0, 288, 288);

My texture:

03BajQT.png

Help me please!

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You might want to rework that texture to fit into 256x256, like this:

VRsEqgD.png

 

You will need to draw it in 2 parts, but power-of-two textures (256 = 28) are more efficient in graphics cards (and older cards only support those kinds of textures).

Thanks! I know that i can fit in 256*256, but gui it self draws fine, like expected (drawTexturedModalRect(guiLeft, guiTop, 0, 0, 247, 248, 288, 288); )

 

EDIT: i think i figured it out:

drawTexturedModalRect(x, y, u, v, width, height);

x and y being coordinates of top left corner of place to place image. Must always begin with guiLeft + and guiTop +

u and v being place of top left corner of image to take. MUST NEVER USE guiLeft and guiTop

width and height being size of image to draw...

Pretty simple. FAIL.

 

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Ok. Now i have another problem:

TileEntity isn't get properly for GUIand with wrong data:

GUI:

public GUIToolsCompressor(InventoryPlayer inventory, TileEntityToolsCompressor tileentity) {
	super(new ContainerToolsCompressor(inventory, tileentity));
	toolsCompressor = tileentity;
	System.out.println(toolsCompressor + " " + toolsCompressor.isWorking());
	this.xSize = 247;
	this.ySize = 248;
}

onBlockActivated:

public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ){
	if(world.isRemote){
		return true;
	} else if(!player.isSneaking()) {
		TileEntityToolsCompressor te = (TileEntityToolsCompressor) world.getTileEntity(x, y, z);
		System.out.println(te + " " + te.isWorking());
		if(te != null){
			FMLNetworkHandler.openGui(player, MainToolsCompressor.instance, MainToolsCompressor.guiIdToolsCompressor, world, x, y, z);
		}

		return true;
	} else {
		return false;
	}
}

Console:

[16:20:05] [server thread/INFO] [sTDOUT]: [code.elix_x.mods.toolscompressor.blocks.ToolsCompressor:onBlockActivated:61]: code.elix_x.mods.toolscompressor.blocks.TileEntityToolsCompressor@43c0a9cb true
[16:20:05] [Client thread/INFO] [sTDOUT]: [code.elix_x.mods.toolscompressor.gui.GUIToolsCompressor:<init>:24]: code.elix_x.mods.toolscompressor.blocks.TileEntityToolsCompressor@75f2a654 false

Why tile entity's data is different in gui???

 

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 fmlloader-1.20.1-47.3.1.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1- 47.3.1.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.3.1.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.3.1.jar capacitity_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.2 0,1-47,3. 1.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONERVICE          modlauncher-10.0.9.jar OptiFine TRANSFORMATIONERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      Proveedores de lenguaje FML:          [email protected]         lowcodefml@null         javafml@null     Lista de mods:          cliente- 1.20.1-20230612.114412-srg.jar |Minecraft |minecraft |1.20.1 |COMMON_SET|Manifiesto: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0: de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         hijos-de-sins-1.20.1-2.1.6.jar |Hijos de pecados |sons_of_sins |2.1.6 |COMMON_SET|Manifiesto: NOSIGNATURE         TreeChop-1.20.1-forge-0.19.0.jar |HT's TreeChop |treechop |0.18.8 |COMMON_SET|Manifiesto: NOSIGNATURE         geckolib-forge-1.20. 1-4.4.4.jar |GeckoLib 4 |geckolib |4.4.4 |COMMON_SET|Manifiesto: NOSIGNATURE         jei-1.20.1-forge-15.3.0.4.jar |Solo suficientes elementos |jei |15.3.0.4 |COMMON_SET|Manifiesto: NOSIGNATURE         jeiintegration_1.20.1-10.0.0.jar |Integración JEI |jeiintegration |10.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         sofisticadocore-1.20.1-0.6.22.611.jar |Núcleo sofisticado |núcleo sofisticado |0.6.22.611 |COMMON_SET|Manifiesto: SIN FIRMA         curios-forge-5.9.1+1.20.1.jar |API de Curios |curios |5.9.1+1.20.1 |COMMON_SET|Manifiesto: NOSIGNATURE         waystones-forge-1.20-14.1.3.jar |Waystones |waystones |14.1. 3 |COMMON_SET|Manifiesto: NOSIGNATURE         El-Hombre-De-La-Niebla-1.2.4a-1.20.1.jar |El Hombre De La Niebla |man |1.2.4 |COMMON_SET|Manifiesto: NOSIGNATURE         lápida-1.20.1- 1.0.10.jar |Lápida Mod |lápida |1.20.1-1.0.10 |COMMON_SET|Manifiesto: NOSIGNATURE         [1.20.1] SecurityCraft v1.9.9.jar |SecurityCraft |securitycraft |1.9.9 |COMMON_SET|Manifiesto: NOSIGNATURE         horror_element_mod -1.5.9_1.20.1.jar |Mod elemento de terror |horror_element_mod |1.5.9 |COMMON_SET|Manifiesto: NOSIGNATURE         Apollyon_v1.1.1_Forge_1.20.1.jar |Apollyon |apollyon |1.1.1 |COMMON_SET|Manifiesto: NOSIGNATURE         mixinextras-forge- 0.2.0-beta.6.jar |MixinExtras |mixinextras |0.2.0-beta.6 |COMMON_SET|Manifiesto: NOSIGNATURE         sofisticadasmochilas-1.20.1-3.20.5.1044.jar |Mochilas sofisticadas |mochilas sofisticadas |3.20.5.1044 |COMMON_SET| Manifiesto: NOSIGNATURE         Guide-API-VP-1.20.1-2.2.6.jar |Guide-API VP |guideapi_vp |2.2.6 |COMMON_SET|Manifiesto: NOSIGNATURE         arquitectura-9.2.14-forge.jar |Arquitectura |arquitectura |9.2 .14 |COMMON_SET|Manifiesto: NOSIGNATURE         justhammers-forge-2.0.3+mc1.20.1.jar |Just Hammers                  |justhammers |2.0.3+mc1.20.1 |COMMON_SET|Manifiesto: NOSIGNATURE         Vampirism-1.20.1-1.10.7.jar |Vampirismo |vampirismo |1.10.7 |COMMON_SET|Manifiesto: NOSIGNATURE         vampirism_integrations-1.20.1-1.8.0 .jar |Integraciones de vampirismo |integraciones_vampirismo |1.8.0 |COMMON_SET|Manifiesto: NOSIGNATURE         GodlyVampirism-1.20.1-1.10.0.jar |Vampirismo divino |godly_vampirism |1.10.0 |COMMON_SET|Manifiesto: NOSIGNATURE         balm-forge-1.20.1 -7.2.2.jar |Bálsamo |bálsamo |7.2.2 |COMMON_SET|Manifiesto: NOSIGNATURE         thedragonlib-1.20.1-1.0.0.jar |TheDragonLib |thedragonlib |1.20.1-1.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         carryon -forge-1.20.1-2.1.2.7.jar |Continuar |carryon |2.1.2.7 |COMMON_SET|Manifiesto: NOSIGNATURE         forge-1.20.1-47.3.1-universal.jar |Forge |forge |47.3.1 |COMMON_SET |Manifiesto: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54 :47:1a:9f:7f:ed:5e:f2:90         cosmeticarmorreworked-1.20.1-v1a.jar |CosmeticArmorReworked |cosmeticarmorreworked |1.20.1-v1a |COMMON_SET|Manifiesto: 5e:ed:25:99:e4: 44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57: 01:53         Armorplus-1.20.1-20.0.0.jar |ArmorPlus |armorplus |1.20.1-20.0.0 |COMMON_SET|Manifiesto: NOSIGNATURE         THEUNDEADREVAMPED_1.2_1.20.1[Society Monmento Upd|Undead_revamp2 |undead_revamp2 |1.0.0 | COMMON_SET|Manifiesto: NOSIGNATURE         sanitydim-mc1.20-1.1.0.jar |Sanity: Descent Into Madness |sanitydim |1.1.0 |COMMON_SET|Manifiesto: NOSIGNATURE     Informe de fallo UUID: 49e97c25-1f8b-4147-b7cc-4951e2513d6c     FML: 47.3     Forja: net.minecraftforge:47.3.1
    • I created the animations by downloading the existing ones from the Github, and redoing them. I only ever saved the animations, and didnt export because it doesnt know what directory. I'm thinkin i just need a directory and I'd have been done with this, but im not sure.  noticed in blender there was a script thingy on the side, too. so im basically just askin, since i just redid the animations, would I just have to set a directory to the better combat mod somehow? can someone help???
    • Hallo! I'm trying to make a custom modpack for my friends and I to play, but I keep getting this error code whenver I launch it and I can't figure out what's wrong with it. The game crashed whilst rendering overlay Error: java.lang.StackOverflowError: Rendering overlay   Here is the full crash report: Pastebin
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